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{{Infobox Boss
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{{Infobox Enemy
| Boss Name = Zub
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|name = Zub
| image = ZubNES.jpg
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|image = ZubMSX.jpg
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|caption =
| OtherNames = Zubos, Zabu
 
| Appears = All games
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|full_name =
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|english_name =
| Theme = [[Aircraft Carrier]]<br>Mirage (I. Assault)
 
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|japanese_name = ザブ<br />''Zabu''
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|alternate_name =
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Zubos<br />
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Zabu
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|type =
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|abilities =
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|variations =
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|location =
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|appearances = All games
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|pilot =
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|theme =
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"[[Aircraft Carrier]]"<br />
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"Mirage" (''[[Gradius: The Interstellar Assault|Interstellar Assault]]'')
 
}}
 
}}
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The {{nihongo|'''Zub'''|ザブ|Zabu}} is a recurring [[:category:Enemies|enemy]] in the ''[[Gradius (series)|Gradius]]'' series.
   
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==Description==
'''Zubs''' (ザブ) are recurring enemies in the ''[[Gradius (series)|Gradius]]'' series. The Zub Rush consist of a series of respawning enemies (Zubs) which launch themselves towards the [[Vic Viper|player]] with reckless abandon. They are one of the most recurring [[Sub Bosses]] in the series, originally appearing as the [[Stonehenge|Stage 2]] Sub-Boss in ''[[Gradius]]''. They usually appear at the start of the Boss Rush stages, as a means of powering up, almost universally accompanied by the [[Aircraft Carrier]] theme music.
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The Zub Rush consist of a series of respawning enemies (Zubs) which launch themselves toward the [[Vic Viper|player]] with reckless abandon. They are one of the most recurring [[Sub Bosses]] in the series, originally appearing as the [[Stonehenge|Stage 2]] Sub-Boss in ''[[Gradius]]''. They usually appear at the start of the Boss Rush stages, as a means of powering up, almost universally accompanied by the [[Aircraft Carrier]] theme music.
   
==Attack Pattern==
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==Attack patterns==
Depending on the game, either one or two Zubs will spawn at a time. In certain games they automatically target the player, in others they go into a random direction. They will also quite happily spawn on top of the player, requiring very quick reflexes to get out of the way in time. Starting with ''[[Gradius II]]'' they initially appear as [[Power Capsule|red capsule]] dropping enemies, before changing halfway through.
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Depending on the game, either one or two Zubs will spawn at a time. In certain games they automatically target the player, in others they go into a random direction. They will also quite happily spawn on top of the player, requiring very quick reflexes to get out of the way in time. Starting with ''[[Gradius II: GOFER no Yabō|Gradius II]]'', they initially appear as [[Power Capsule|red capsule]] dropping enemies, before changing halfway through.
   
In ''[[Gradius]]'' and ''[[Gradius ReBirth]]'', they form a long vertical line two or three times in the entrance to the boss area. Occasionally they will appear mid-way through a boss rush in smaller groups to give the player more power ups, most notably in ''[[Gradius V]]''. The primary means of failure in these battles is for a player to get too greedy for power ups, thus losing concentration, allowing a Zub to spawn on top of them.
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In ''[[Gradius]]'' and ''[[Gradius ReBirth]]'', they form a long vertical line two or three times in the entrance to the boss area. Occasionally, they will appear midway through a boss rush in smaller groups to give the player more power-ups (most notably in ''[[Gradius V]]''). The primary means of failure in these battles is for a player to get too greedy for power-ups, thus losing concentration, allowing a Zub to spawn on top of them.
   
 
==Strategy==
 
==Strategy==
If you are fully, or nearly fully powered up, the easiest way to survive this is to stay to the back of the screen and move up and down almost constantly, paying attention if any respawn directly above or below you.
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If the player is fully, or nearly fully powered-up, the easiest way to survive is to stay to the back of the screen and move up and down almost constantly, paying attention if any Zub spawns directly above or below the ship.
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If you are trying to recover and are in a boss rush, it's usually a good idea to try and get either a [[Laser Types|laser]] or [[Option Types|option]] after you get your first speed up, helping you to destroy as many as possible.
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If the player is trying to recover while in a boss rush, it's usually a good idea to try and get either a [[Laser]] or [[Option]] after getting the first [[Speed Up]], which aids in destroying as many Zubs as possible.
   
 
==Gallery==
 
==Gallery==
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<gallery position="center" captionalign="center">
<gallery>
 
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ZubNES.jpg|Zub
 
ZubMK3G2.jpg|Zub MK II
 
ZubMK3G2.jpg|Zub MK II
 
ZubMK3G3.jpg|Zub MK II
 
ZubMK3G3.jpg|Zub MK II
ZubGradiusV.jpg|Zab
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ZubGradiusV.jpg|Zab in ''[[Gradius V]]''
BigZubu.png|Big Zubu from ''Force Gear''
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BigZubu.png|Big Zubu from ''[[Force Gear]]''
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ZubGokujouParodius.jpg|Zub from ''[[Gokujō Parodius! ~Kako no Eikō o Motomete~|Gokujō Parodius!]]''
 
</gallery>
 
</gallery>
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==Trivia==
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*The Zub Rush appears as a minigame in ''[[Nou Kaihatsu Kenkyujo Kuru Kuru Lab|Kuru Kuru Lab]]'', where the player has to destroy Zubs appearing on the screen with a stylus.
   
 
{{Gradius I}}
 
{{Gradius I}}
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{{Gradius ReBirth}}
 
{{Gradius ReBirth}}
 
{{Sub Bosses}}
 
{{Sub Bosses}}
[[Category:Gradius Enemies]]
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[[Category:Gradius I enemies]]
[[Category:Parodius Enemies]]
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[[Category:Gradius II enemies]]
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[[Category:Gradius III enemies]]
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[[Category:Gradius IV enemies]]
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[[Category:Gradius V enemies]]
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[[Category:Nemesis (GB) enemies]]
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[[Category:Nemesis 3 enemies]]
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[[Category:Parodius enemies]]
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[[Category:Parodius Da! enemies]]
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[[Category:Gokujō Parodius! enemies]]
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[[Category:Gradius: The Interstellar Assault enemies]]

Revision as of 20:47, 14 April 2020

The Zub (ザブ Zabu?) is a recurring enemy in the Gradius series.

Description

The Zub Rush consist of a series of respawning enemies (Zubs) which launch themselves toward the player with reckless abandon. They are one of the most recurring Sub Bosses in the series, originally appearing as the Stage 2 Sub-Boss in Gradius. They usually appear at the start of the Boss Rush stages, as a means of powering up, almost universally accompanied by the Aircraft Carrier theme music.

Attack patterns

Depending on the game, either one or two Zubs will spawn at a time. In certain games they automatically target the player, in others they go into a random direction. They will also quite happily spawn on top of the player, requiring very quick reflexes to get out of the way in time. Starting with Gradius II, they initially appear as red capsule dropping enemies, before changing halfway through.

In Gradius and Gradius ReBirth, they form a long vertical line two or three times in the entrance to the boss area. Occasionally, they will appear midway through a boss rush in smaller groups to give the player more power-ups (most notably in Gradius V). The primary means of failure in these battles is for a player to get too greedy for power-ups, thus losing concentration, allowing a Zub to spawn on top of them.

Strategy

If the player is fully, or nearly fully powered-up, the easiest way to survive is to stay to the back of the screen and move up and down almost constantly, paying attention if any Zub spawns directly above or below the ship.

If the player is trying to recover while in a boss rush, it's usually a good idea to try and get either a Laser or Option after getting the first Speed Up, which aids in destroying as many Zubs as possible.

Gallery

Trivia

  • The Zub Rush appears as a minigame in Kuru Kuru Lab, where the player has to destroy Zubs appearing on the screen with a stylus.
Gradius
Ships Vic Viper
Stages VolcanoStonehengeMoaiReverse VolcanoWasteland (PCE) • TentacleCellBase
Sub Bosses VolcanoZub RushMother and ChildIron MaidenTentacleElectronic Cage

Re-Bone (PC Engine) • Tornado (MSX) • Tyran Pace (MSX)

Bosses Big CoreCell NucleusXaerous Brain
Gradius II: GOFER no Yabō
Ships Vic Viper
Stages (arcade) Artificial SunAlienCrystalVolcanoRevenge of MoaiHigh Speed MazeBoss RushGofer Ship Interior
Port-exclusive stages Gradius II NES Stage 2 (NES) • Volcano - Crystal (NES) • Enemy Base (NES) • Gofer's Lair (NES) • Temple (PC-E)
Bosses PhoenixBig EyeGiga (NES) • Crystal CoreDeath MK IIJumping MoaiBig MoaiDesert Core (PC Engine) • Big Core MK IIZub RushBig CoreGolemTetranGawIntruderZelos Force (NES) • Covered CoreDemosCrabGofer
Game Boy Gradius games
Ships Vic ViperCoreship
Nemesis Stages VolcanoCellMoaiBoneFortress
Gradius: The Interstellar Assault Stages RemainsBattleship InteriorAsteroid BeltPlanet SurfaceFortress
Nemesis Bosses VolcanoSuper Big CoreZub RushCrawlerZigzagStrikerAmbRecklessMother Computer Z
Gradius: The Interstellar Assault Bosses Infected StatueCore ReactorCrater CoreFortress GateGuardian CoreEscape Ship
Gradius ReBirth
Characters James Burton (Vic Viper) • GaudieVenom
Stages VolcanoCellMoaiWastelandAntichthon
Bosses VolcanoIron MaidenBig Core DuoZub RushCrawler XMoai OrbRe-BoneEnigmaElectronic Cage MK2Xaerous Brain
Minibosses / Panic segments
Traditional / Recurring VolcanoZub RushIron MaidenRe-BoneFortress ValisJumping MoaiDogas
One Shot Mother and ChildTentacleTornadoTyran PaceZigzagAmbSoddSinarCrash Bam