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− | {{Infobox |
+ | {{Infobox Enemy |
+ | |name = Zub |
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− | | Boss Name=Zub Rush <!-- Boss Name taken from Gradius Gaiden OST--> |
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− | | |
+ | |image = ZubMSX.jpg |
+ | |caption = |
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− | | image_size=250px |
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+ | |full_name = |
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− | | OtherNames=Enemy Rush, Zeko Rush, Zabus Rush |
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+ | |english_name = |
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− | | Appears=[[Gradius]], [[Gradius II]], [[Gradius III]], [[Gradius IV]], [[Gradius V]], [[Gradius Gaiden]], [[Gradius ReBirth]], [[Nemesis 3]], [[Nemesis GB]], [[Gradius: The Interstellar Assault]], [[Gokujō Parodius!]]<!--Can't actually remember if it appears here or not.-->, [[Jikkyō Oshaberi Parodius]], [[Otomedius]], [[GR3]], [[Garudius '95]] |
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+ | |japanese_name = ザブ<br />''Zabu'' |
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− | <!-- |
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+ | |alternate_name = |
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− | feel free to add any games i've missed, I can't remember them all. :/ --> |
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+ | Zubos<br /> |
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⚫ | |||
+ | Zabu |
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+ | |type = |
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+ | |abilities = |
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+ | |variations = |
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+ | |location = |
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+ | |appearances = All games |
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+ | |pilot = |
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+ | |theme = |
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⚫ | |||
+ | "Mirage" (''[[Gradius: The Interstellar Assault|Interstellar Assault]]'') |
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}} |
}} |
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+ | The {{nihongo|'''Zub'''|ザブ|Zabu}} is a recurring [[:category:Enemies|enemy]] in the ''[[Gradius (series)|Gradius]]'' series. |
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− | ==Background== |
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⚫ | The Zub Rush consist of a series of respawning enemies (Zubs) which launch themselves |
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− | == |
+ | ==Description== |
⚫ | The Zub Rush consist of a series of respawning enemies (Zubs) which launch themselves toward the [[Vic Viper|player]] with reckless abandon. They are one of the most recurring [[Sub Bosses]] in the series, originally appearing as the [[Stonehenge|Stage 2]] Sub-Boss in ''[[Gradius]]''. They usually appear at the start of the Boss Rush stages, as a means of powering up, almost universally accompanied by the [[Aircraft Carrier]] theme music. |
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⚫ | Depending on the game, either one or two Zubs will spawn at a time. In certain games they automatically target the player, in others they go into a random direction. They will also quite happily spawn on top of the player, requiring very quick reflexes to get out of the way in time. Starting with [[Gradius II]] they initially appear as red capsule dropping enemies, before changing halfway through. |
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+ | ==Attack patterns== |
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− | [[File:Zub_Rush_Mk_II.png|thumb|Zub Rush in Gradius III Arcade]]In [[Gradius]] and [[Gradius ReBirth]], they form a long vertical line two or three times in the entrance to the boss area. [[Gradius III|Gradius 3 Arcade]] increases the danger level even more by allowing them to fire bullet spreads and also appear in fewer numbers, meaning less chances for powering up. On higher loops, in most games they fire suicide bullets. |
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⚫ | Depending on the game, either one or two Zubs will spawn at a time. In certain games they automatically target the player, in others they go into a random direction. They will also quite happily spawn on top of the player, requiring very quick reflexes to get out of the way in time. Starting with ''[[Gradius II: GOFER no Yabō|Gradius II]]'', they initially appear as [[Power Capsule|red capsule]] dropping enemies, before changing halfway through. |
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− | Occasionally they will appear |
+ | In ''[[Gradius]]'' and ''[[Gradius ReBirth]]'', they form a long vertical line two or three times in the entrance to the boss area. Occasionally, they will appear midway through a boss rush in smaller groups to give the player more power-ups (most notably in ''[[Gradius V]]''). The primary means of failure in these battles is for a player to get too greedy for power-ups, thus losing concentration, allowing a Zub to spawn on top of them. |
==Strategy== |
==Strategy== |
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− | If |
+ | If the player is fully, or nearly fully powered-up, the easiest way to survive is to stay to the back of the screen and move up and down almost constantly, paying attention if any Zub spawns directly above or below the ship. |
⚫ | |||
⚫ | |||
+ | ==Gallery== |
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⚫ | |||
+ | <gallery position="center" captionalign="center"> |
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⚫ | |||
+ | ZubNES.jpg|Zub |
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⚫ | |||
+ | ZubMK3G2.jpg|Zub MK II |
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+ | ZubMK3G3.jpg|Zub MK II |
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+ | ZubGradiusV.jpg|Zab in ''[[Gradius V]]'' |
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+ | BigZubu.png|Big Zubu from ''[[Force Gear]]'' |
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+ | ZubGokujouParodius.jpg|Zub from ''[[Gokujō Parodius! ~Kako no Eikō o Motomete~|Gokujō Parodius!]]'' |
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+ | </gallery> |
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+ | |||
+ | ==Trivia== |
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+ | *The Zub Rush appears as a minigame in ''[[Nou Kaihatsu Kenkyujo Kuru Kuru Lab|Kuru Kuru Lab]]'', where the player has to destroy Zubs appearing on the screen with a stylus. |
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+ | |||
⚫ | |||
+ | {{Gradius II}} |
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+ | {{Gradius GB}} |
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+ | {{Gradius ReBirth}} |
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⚫ | |||
+ | [[Category:Gradius I enemies]] |
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+ | [[Category:Gradius II enemies]] |
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+ | [[Category:Gradius III enemies]] |
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+ | [[Category:Gradius IV enemies]] |
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+ | [[Category:Gradius V enemies]] |
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+ | [[Category:Nemesis (GB) enemies]] |
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+ | [[Category:Nemesis 3 enemies]] |
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⚫ | |||
+ | [[Category:Parodius Da! enemies]] |
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+ | [[Category:Gokujō Parodius! enemies]] |
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+ | [[Category:Gradius: The Interstellar Assault enemies]] |
Revision as of 20:47, 14 April 2020
The Zub (ザブ Zabu ) is a recurring enemy in the Gradius series.
Description
The Zub Rush consist of a series of respawning enemies (Zubs) which launch themselves toward the player with reckless abandon. They are one of the most recurring Sub Bosses in the series, originally appearing as the Stage 2 Sub-Boss in Gradius. They usually appear at the start of the Boss Rush stages, as a means of powering up, almost universally accompanied by the Aircraft Carrier theme music.
Attack patterns
Depending on the game, either one or two Zubs will spawn at a time. In certain games they automatically target the player, in others they go into a random direction. They will also quite happily spawn on top of the player, requiring very quick reflexes to get out of the way in time. Starting with Gradius II, they initially appear as red capsule dropping enemies, before changing halfway through.
In Gradius and Gradius ReBirth, they form a long vertical line two or three times in the entrance to the boss area. Occasionally, they will appear midway through a boss rush in smaller groups to give the player more power-ups (most notably in Gradius V). The primary means of failure in these battles is for a player to get too greedy for power-ups, thus losing concentration, allowing a Zub to spawn on top of them.
Strategy
If the player is fully, or nearly fully powered-up, the easiest way to survive is to stay to the back of the screen and move up and down almost constantly, paying attention if any Zub spawns directly above or below the ship.
If the player is trying to recover while in a boss rush, it's usually a good idea to try and get either a Laser or Option after getting the first Speed Up, which aids in destroying as many Zubs as possible.
Gallery
Trivia
- The Zub Rush appears as a minigame in Kuru Kuru Lab, where the player has to destroy Zubs appearing on the screen with a stylus.
Gradius | ||
Ships | Vic Viper | |
Stages | Volcano • Stonehenge • Moai • Reverse Volcano • Wasteland (PCE) • Tentacle • Cell • Base | |
Sub Bosses | Volcano • Zub Rush • Mother and Child • Iron Maiden • Tentacle • Electronic Cage •
Re-Bone (PC Engine) • Tornado (MSX) • Tyran Pace (MSX) | |
Bosses | Big Core • Cell Nucleus • Xaerous Brain |
Gradius II: GOFER no Yabō | ||
Ships | Vic Viper | |
Stages (arcade) | Artificial Sun • Alien • Crystal • Volcano • Revenge of Moai • High Speed Maze • Boss Rush • Gofer Ship Interior | |
Port-exclusive stages | Gradius II NES Stage 2 (NES) • Volcano - Crystal (NES) • Enemy Base (NES) • Gofer's Lair (NES) • Temple (PC-E) | |
Bosses | Phoenix • Big Eye • Giga (NES) • Crystal Core • Death MK II • Jumping Moai • Big Moai • Desert Core (PC Engine) • Big Core MK II • Zub Rush • Big Core • Golem • Tetran • Gaw • Intruder • Zelos Force (NES) • Covered Core • Demos • Crab • Gofer |
Game Boy Gradius games | ||
Ships | Vic Viper • Coreship | |
Nemesis Stages | Volcano • Cell • Moai • Bone • Fortress | |
Gradius: The Interstellar Assault Stages | Remains • Battleship Interior • Asteroid Belt • Planet Surface • Fortress | |
Nemesis Bosses | Volcano • Super Big Core • Zub Rush • Crawler • Zigzag • Striker • Amb • Reckless • Mother Computer Z | |
Gradius: The Interstellar Assault Bosses | Infected Statue • Core Reactor • Crater Core • Fortress Gate • Guardian Core • Escape Ship |
Gradius ReBirth | ||
Characters | James Burton (Vic Viper) • Gaudie • Venom | |
Stages | Volcano • Cell • Moai • Wasteland • Antichthon | |
Bosses | Volcano • Iron Maiden • Big Core Duo • Zub Rush • Crawler X • Moai Orb • Re-Bone • Enigma • Electronic Cage MK2 • Xaerous Brain |
Minibosses / Panic segments | ||
Traditional / Recurring | Volcano • Zub Rush • Iron Maiden • Re-Bone • Fortress Valis • Jumping Moai • Dogas | |
One Shot | Mother and Child • Tentacle • Tornado • Tyran Pace • Zigzag • Amb • Sodd • Sinar • Crash Bam |