Another classic volcano-themed level that takes place on Eioneus. This stage sets the standard for all future volcano levels, with multi-tiered geography, tropical mountain ranges, and the iconic erupting volcano obstacle.
The level has a reputation for being a roadblock for beginning players because of a particular terrain/enemy configuration shown in the picture. There's a vertical bottleneck passage the player must navigate, and above it is a hatch that launches a volley of flying enemies at them. Between the Duckers walking around, the turrets on the floor and the many bullets coming from the enemies that emerged from the hatch, the encounter is a tricky one to best in order to proceed to the remainder of the level.
Further on in the level are two inverted, erupting volcanoes, and the last segment of the stage is characterized by a trademark stretch of enemies. The level requires the player to stay on his toes; he should remain powered-up and know the way around right until the end, and be ready to face Death MK II.
|Theme of Air Battle #2 - A Shooting Star.|
|Theme of Volcano - A Way Out of the Difficulty.|
|Theme of Boss and Final fight - Take Care.|
|Gradius II: GOFER no Yabō|
|Stages (arcade)||Artificial Sun • Alien • Crystal • Volcano • Revenge of Moai • High Speed Maze • Boss Rush • Gofer Ship Interior|
|Port-exclusive stages||Gradius II NES Stage 2 (NES) • Volcano - Crystal (NES) • Enemy Base (NES) • Gofer's Lair (NES) • Temple (PC-E)|
|Bosses||Phoenix • Big Eye • Giga (NES) • Crystal Core • Death MK II • Jumping Moai • Big Moai • Desert Core (PC Engine) • Big Core MK II • Zub Rush • Big Core • Golem • Tetran • Gaw • Intruder • Zelos Force (NES) • Covered Core • Demos • Crab • Gofer|