Another classic volcano-themed level that takes place on Eioneus, this stage sets the standard for all future volcano levels with multi-tiered geography, tropical mountain ranges and the iconic erupting volcano obstacle.
The level has a reputation for being a roadblock for beginning players because of a particular terrain / enemy configuration shown in the picture. There's a vertical bottleneck passage that the player must navigate, and above it is a hatch that launches a volley of flying enemies at the player. Between the Duckers walking around, the turrets on the floor and the many bullets coming from the enemies that emerged from the hatch, the encounter is a tricky one to best in order to proceed to the remainder of the level.
Further on in the level are two inverted, erupting volcanoes, and the last segment of the stage is characterized by a trademark stretch of enemies. The level requires you to stay on your toes, be powered up, and know your way around.
|Gradius II: GOFER no Yabō|
|Stages (arcade)||Artificial Sun • Alien • Crystal • Volcano • Revenge of Moai • High Speed Zone • Boss Rush • Gofer Ship Interior|
|Port-exclusive stages||Volcano - Crystal (NES) • Enemy Base (NES) • Gofer's Lair (NES) • Temple (PC-E)|
|Bosses||Phoenix • Big Eye • Giga (NES) • Crystal Core • Death MK II • Jumping Moai • Big Moai • Desert Core (PC Engine) • Big Core MK II • Zub Rush • Big Core • Golem • Tetran • Gaw • Intruder • Zelos Force (NES) • Covered Core • Demos • Crab • Gofer|