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− | + | {{Infobox Game |
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− | | |
+ | |title = Salamander 2 |
− | |image = |
+ | |image = Salamander_2_Flyer_01.jpg |
+ | |caption = |
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− | |JapaneseName = Salamander 2 |
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+ | |alternate_title = |
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− | |ReleaseDate = JPN January, 1996 |
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+ | |european_title = |
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⚫ | |||
+ | |japanese_title = サラマンダ2<br />''Saramanda Tsū'' |
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− | |Publisher = Konami |
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− | | |
+ | |developer = [[Konami]] |
⚫ | |||
− | | Chronology |
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+ | |series = ''[[Salamander (series)|Salamander]]'' |
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− | | previous =[[Xexex]] |
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− | | |
+ | |director = |
+ | |producer = |
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+ | |designer = |
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+ | |composer = Naoki Maeda |
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+ | |platform = Arcade |
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+ | |release_date = |
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+ | [[File:Flag of Japan.png|22px|Japan]] January 19, 1996 |
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+ | |media = |
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+ | |ratings = |
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+ | |genre = Horizontal scrolling shoot 'em up |
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+ | |modes = Single player, two players |
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+ | |input = |
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+ | |gallery = |
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}} |
}} |
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⚫ | |||
⚫ | The game is notable as it is the first in the ''Gradius'' series to incorporate three-dimensional graphic elements into its base of 2D graphics. It retains all the characteristic elements of its predecessor; two-player simultaneous gameplay, similar enemy and bosses, and inclusion of vertically-scrolling levels. |
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⚫ | |||
− | The game is notable as it is the first in the ''Gradius'' series to incorporate three-dimensional graphic elements into its base of 2D graphics. |
||
⚫ | |||
− | == |
+ | ==Story== |
+ | Space Calendar 0999 |
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+ | The subspace life form "Doom" began it's invasion. His appearance caused distortions in outer space, with various star systems pioneered by mankind coming into the subspace. Those who barely escaped started fighting back, with their mother planet Gradius as the last base. |
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⚫ | [[File:Super_Cobra.gif|thumb]]Like the original ''[[Salamander]]'', and as opposed to the ''[[Life Force]]'' releases, ''Salamander 2'' abandons the selection-bar based power-up system, in favor |
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+ | Now, betting the last hope of the human race, two super spatiotemporal fighters take flight. Vic Viper, Super Cobra! Go! |
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⚫ | [[File:Sun_Viper.gif|thumb]]Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Buster ripple for a short period of time. |
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+ | ==Gameplay== |
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⚫ | Several enemy bosses typical to ''Gradius'' games return, including the [[ |
||
⚫ | [[File:Super_Cobra.gif|thumb]]Like the original ''[[Salamander]]'', and as opposed to the ''[[Life Force]]'' releases, ''Salamander 2'' abandons the selection-bar based power-up system, in favor of a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship's velocity. |
||
⚫ | [[File:Sun_Viper.gif|thumb]]Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Buster ripple for a short period of time. [[Option]]s have been slightly changed with the arrival of 'option seeds', which are small options that orbit the ship firing only the basic initial shot. Two option seeds can combine into one full option. Moreover, options can also be sacrificed to utilize a short-term homing beam weapon, which will leave behind an option seed. |
||
⚫ | |||
+ | |||
⚫ | Several enemy bosses typical to ''Gradius'' games return, including the [[Golem]] (the first level sub boss) and the [[Tetran]]/[[Tenny Rop]] (the fourth level boss). There are a total of six levels. Since the game is similar to its prequel, ''Salamander 2'' does not use the ''Revival Start'' feature from ''[[Gradius]]'' (which pushes the player back to a predetermined checkpoint if a life is lost), many people consider this title to be easier than other titles in the ''Gradius'' series due to this. Once the game has been completed, it starts its second-loop at a much higher difficulty. The music is also changed to remixed versions of ''Salamander'''s music in some stages. The first player's ship is called [[Vic Viper]] while the second player's ship is ''[[Super Cobra]]''. |
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==Ports== |
==Ports== |
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⚫ | |||
− | ''Salamander 2'' was not made available as an individual port, but was released to the Sega Saturn and Sony PlayStation as a part of the ''[[Salamander Deluxe Pack Plus]]'' compilation, alongside the original Japanese arcade releases of ''Salamander'' and ''Life Force''. This pack also includes ''Life Force 2'' as unlockable mode of Salamander 2. This mode is based on the non-Japanese versions of the game, which had higher difficulty with its power-up method unchanged. |
+ | ''Salamander 2'' was not made available as an individual port, but was released to the Sega Saturn and Sony PlayStation as a part of the ''[[Salamander Deluxe Pack Plus]]'' compilation, alongside the original Japanese arcade releases of ''Salamander'' and ''Life Force''. This pack also includes ''Life Force 2'' as unlockable mode of ''Salamander 2''. This mode is based on the non-Japanese versions of the game, which had higher difficulty with its power-up method unchanged. |
− | On January 25, 2007 in Japan, the game was released as part of the ''[[Salamander Portable]]'' compilation for the PSP, alongside [[Salamander |
+ | On January 25, 2007 in Japan, the game was released as part of the ''[[Salamander Portable]]'' compilation for the PSP, alongside ''[[Salamander]]'', ''[[Life Force]]'', the Japanese version of ''[[w:c:konami:Xexex|Xexex]]'' and a remake of ''[[Nemesis 2]]'' (previously remade for the X68000 as ''Nemesis '90'') featuring options to play the game with updated graphics. |
==Stages== |
==Stages== |
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+ | {| border="1" class="wikitable" |
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− | *[[Sub-Space Life|Stage 1]]: Organic Sky |
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+ | |- |
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− | *Stage 2: Artificial Suns |
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+ | !Stage!!Name!!Boss!!Music |
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− | *[[Resident Evil|Stage 3]]: Living Body |
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+ | |- |
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− | *Stage 4: Battleship Armada |
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+ | !1 |
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− | *Stage 5: [[Ruins of Final Base]] |
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+ | |[[Sub-life Space]]||[[Biter]]||Silvery Wings Again<br/>Power of Anger (2nd loop) |
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− | *Stage 6: Crystal Asteroids |
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+ | |- |
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− | *Stage 7: Final Base/Speed Up |
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+ | !2 |
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− | Note: There is no break between stage 6 and 7. |
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+ | |[[Prominence Fortress]]||[[Hydra]]||Sensation |
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− | |||
+ | |- |
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− | ==Bosses== |
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+ | !3 |
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− | * Stage 1: [[Brain Golem]], [[Biter]]<br /> |
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+ | |[[Bio Hazard]]||[[Abadon]]||All Is Vanity |
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− | * Stage 2: [[Hydra]]<br /> |
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+ | |- |
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− | * Stage 3: [[Abadon]]<br /> |
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+ | !4 |
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− | * Stage 4: [[Tenny Rop]]<br /> |
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+ | |[[Huge Battleship]]||[[Tenny Rop]]||Serious! Serious! Serious!<br/>Last Exit (2nd loop) |
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− | * Stage 5: [[Plate Core]]<br /> |
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+ | |- |
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− | * Stage 6: [[Cerberus]]<br /> |
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+ | !5 |
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− | * Stage 7: [[Doom]] |
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+ | |[[Asteroid]]||[[Plate Core]]||Speed<br/>Planet Ratis (2nd loop) |
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− | |||
+ | |- |
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− | == Trivia == |
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+ | !6 |
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− | |||
+ | |[[Doom Fortress]]||[[Cerberus]]<br/>[[Doom]]||Dear Blue<br/>Prelude of the Last Battle |
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− | |||
+ | |} |
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− | |||
− | *Salamander 2 takes place after [[Gradius IV]] and before [[Gradius Gaiden]]. |
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+ | ==Gallery== |
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+ | <gallery position="center" captionalign="center"> |
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+ | Salamander2CoverDPP.jpg|Key art (Salamander Deluxe Pack) |
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+ | </gallery> |
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+ | {{Salamander}} |
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{{Games}} |
{{Games}} |
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− | [[Category: |
+ | [[Category:Arcade games]] |
− | [[Category:Arcade Games]] |
Revision as of 05:03, 30 October 2019
Salamander 2 (サラマンダ2 ) is a scrolling shooter arcade game developed by Konami in 1996. The game is a direct sequel to 1986's Salamander and is part of the long-running Gradius series.
The game is notable as it is the first in the Gradius series to incorporate three-dimensional graphic elements into its base of 2D graphics. It retains all the characteristic elements of its predecessor; two-player simultaneous gameplay, similar enemy and bosses, and inclusion of vertically-scrolling levels.
Story
Space Calendar 0999
The subspace life form "Doom" began it's invasion. His appearance caused distortions in outer space, with various star systems pioneered by mankind coming into the subspace. Those who barely escaped started fighting back, with their mother planet Gradius as the last base.
Now, betting the last hope of the human race, two super spatiotemporal fighters take flight. Vic Viper, Super Cobra! Go!
Gameplay
Like the original Salamander, and as opposed to the Life Force releases, Salamander 2 abandons the selection-bar based power-up system, in favor of a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship's velocity.
Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Buster ripple for a short period of time. Options have been slightly changed with the arrival of 'option seeds', which are small options that orbit the ship firing only the basic initial shot. Two option seeds can combine into one full option. Moreover, options can also be sacrificed to utilize a short-term homing beam weapon, which will leave behind an option seed.
Several enemy bosses typical to Gradius games return, including the Golem (the first level sub boss) and the Tetran/Tenny Rop (the fourth level boss). There are a total of six levels. Since the game is similar to its prequel, Salamander 2 does not use the Revival Start feature from Gradius (which pushes the player back to a predetermined checkpoint if a life is lost), many people consider this title to be easier than other titles in the Gradius series due to this. Once the game has been completed, it starts its second-loop at a much higher difficulty. The music is also changed to remixed versions of Salamander's music in some stages. The first player's ship is called Vic Viper while the second player's ship is Super Cobra.
Ports
Salamander 2 was not made available as an individual port, but was released to the Sega Saturn and Sony PlayStation as a part of the Salamander Deluxe Pack Plus compilation, alongside the original Japanese arcade releases of Salamander and Life Force. This pack also includes Life Force 2 as unlockable mode of Salamander 2. This mode is based on the non-Japanese versions of the game, which had higher difficulty with its power-up method unchanged.
On January 25, 2007 in Japan, the game was released as part of the Salamander Portable compilation for the PSP, alongside Salamander, Life Force, the Japanese version of Xexex and a remake of Nemesis 2 (previously remade for the X68000 as Nemesis '90) featuring options to play the game with updated graphics.
Stages
Stage | Name | Boss | Music |
---|---|---|---|
1 | Sub-life Space | Biter | Silvery Wings Again Power of Anger (2nd loop) |
2 | Prominence Fortress | Hydra | Sensation |
3 | Bio Hazard | Abadon | All Is Vanity |
4 | Huge Battleship | Tenny Rop | Serious! Serious! Serious! Last Exit (2nd loop) |
5 | Asteroid | Plate Core | Speed Planet Ratis (2nd loop) |
6 | Doom Fortress | Cerberus Doom |
Dear Blue Prelude of the Last Battle |
Gallery
Gradius video games | ||
Gradius series | Gradius • Gradius II • Gradius III • Gradius Gaiden • Gradius IV: Fukkatsu • Gradius Galaxies • Gradius V • Gradius ReBirth • Gradius: The Interstellar Assault • Gradius NEO • Gradius NEO Imperial | |
Spin-offs | Salamander (Life Force) (MSX ver.)• Salamander 2 • Nemesis 2 (Nemesis '90 Kai) • Nemesis 3 • Nemesis (Game Boy) • Cosmic Wars • Solar Assault | |
Parody games | Parodius • Parodius Da! • Gokujō Parodius! • Jikkyō Oshaberi Parodius • Sexy Parodius • Paro Wars • Otomedius (Otomedius Gorgeous) • Otomedius Excellent | |
Other games | Scramble • Thunder Cross • Thunder Cross II • Space Manbow • Force Gear | |
Pachislot | Gradius: The Slot • CR Parodius Da! EX • Gokuraku Parodius! | |
Cancelled | Vic Viper • Gradius Arc • Salamander HD Remaster |