Gradius Wiki
Gradius Wiki
mNo edit summary
(21 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 {{Infobox Game
+
{{Infobox Game
|Game = Salamander 2
+
|title = Salamander 2
|image = Salamander_2.gif
+
|image = Salamander_2_Flyer_01.jpg
  +
|caption =
|JapaneseName = Salamander 2
 
  +
|alternate_title =
|ReleaseDate = JPN January, 1996
 
  +
|european_title =
|Developer = Konami
 
  +
|japanese_title = サラマンダ2<br />''Saramanda Tsū''
|Publisher = Konami
 
|Platforms = Arcade
+
|developer = [[Konami]]
 
|publisher = [[Konami]]
| Chronology
 
  +
|series = ''[[Salamander (series)|Salamander]]''
| previous =[[Xexex]]
 
| next =[[Solar Assault]]
+
|director =
  +
|producer =
  +
|designer =
  +
|composer = Naoki Maeda
  +
|platform = Arcade
  +
|release_date =
  +
[[File:Flag of Japan.png|22px|Japan]] January 19, 1996
  +
|media =
  +
|ratings =
  +
|genre = Horizontal scrolling shoot 'em up
  +
|modes = Single player, two players
  +
|input =
  +
|gallery =
 
}}
 
}}
 
{{Nihongo|'''''Salamander 2'''''|サラマンダ2}} is a scrolling shooter arcade game developed by [[Konami]] in 1996. The game is a direct sequel to 1986's ''[[Salamander]]'' and is part of the long-running ''[[Gradius (series)|Gradius]]'' series.
   
 
The game is notable as it is the first in the ''Gradius'' series to incorporate three-dimensional graphic elements into its base of 2D graphics. It retains all the characteristic elements of its predecessor; two-player simultaneous gameplay, similar enemy and bosses, and inclusion of vertically-scrolling levels.
'''Salamander 2''' is a scrolling shooter arcade game developed by Konami in 1996. The game is a direct sequel to 1986's ''[[Salamander]]'' and is part of the long-running ''Gradius'' series.
 
The game is notable as it is the first in the ''Gradius'' series to incorporate three-dimensional graphic elements into its base of 2D graphics.
 
It retains all the characteristic elements of its predecessor; two-player simultaneous gameplay, similar enemy and bosses, and inclusion of vertically-scrolling levels.
 
   
==Gameplay==
+
==Story==
  +
Space Calendar 0999
   
  +
The subspace life form "Doom" began it's invasion. His appearance caused distortions in outer space, with various star systems pioneered by mankind coming into the subspace. Those who barely escaped started fighting back, with their mother planet Gradius as the last base.
[[File:Super_Cobra.gif|thumb]]Like the original ''[[Salamander]]'', and as opposed to the ''[[Life Force]]'' releases, ''Salamander 2'' abandons the selection-bar based power-up system, in favor for a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship velocity.
 
   
  +
Now, betting the last hope of the human race, two super spatiotemporal fighters take flight. Vic Viper, Super Cobra! Go!
[[File:Sun_Viper.gif|thumb]]Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Buster ripple for a short period of time. Options have been slightly changed with the arrival of 'option seeds', which are small options that orbit the ship firing only the basic initial shot. Two option seeds can combine into one full option. Moreover, options can also be sacrificed to utilize a short-term homing beam weapon, which will leave behind an option seed.
 
   
  +
==Gameplay==
Several enemy bosses typical to ''Gradius'' games return, including the [[Brain Golem]] (the first level sub boss) and the [[Tetran]]/[[Tenny Rop]] (the fourth level boss). There are a total of six levels. Since the game is similar to its prequel, Salamander 2 does not use the ''Revival Start'' feature from Gradius (which pushes the player back to a pre-determined checkpoint if a life is lost), many people consider this title to be easier than other titles in the ''Gradius'' series due to this. Once the game has been completed, it starts its second-loop at a much higher difficulty. The music is also changed to remixed versions of ''Salamander'''s music in some stages. The first player's ship is called [[Vic Viper|''Vic Viper'' while]] the second player's ship is [[Super Cobra|''Super Cobra'']].
 
 
[[File:Super_Cobra.gif|thumb]]Like the original ''[[Salamander]]'', and as opposed to the ''[[Life Force]]'' releases, ''Salamander 2'' abandons the selection-bar based power-up system, in favor of a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship's velocity.
   
 
[[File:Sun_Viper.gif|thumb]]Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Buster ripple for a short period of time. [[Option]]s have been slightly changed with the arrival of 'option seeds', which are small options that orbit the ship firing only the basic initial shot. Two option seeds can combine into one full option. Moreover, options can also be sacrificed to utilize a short-term homing beam weapon, which will leave behind an option seed.
[[Image:Salmndr2.png|250px|In-game screenshot]]
 
  +
 
Several enemy bosses typical to ''Gradius'' games return, including the [[Golem]] (the first level sub boss) and the [[Tetran]]/[[Tenny Rop]] (the fourth level boss). There are a total of six levels. Since the game is similar to its prequel, ''Salamander 2'' does not use the ''Revival Start'' feature from ''[[Gradius]]'' (which pushes the player back to a predetermined checkpoint if a life is lost), many people consider this title to be easier than other titles in the ''Gradius'' series due to this. Once the game has been completed, it starts its second-loop at a much higher difficulty. The music is also changed to remixed versions of ''Salamander'''s music in some stages. The first player's ship is called [[Vic Viper]] while the second player's ship is ''[[Super Cobra]]''.
   
 
==Ports==
 
==Ports==
 
[[Image:Salmndr2.png|thumb|right|In-game screenshot]]
''Salamander 2'' was not made available as an individual port, but was released to the Sega Saturn and Sony PlayStation as a part of the ''[[Salamander Deluxe Pack Plus]]'' compilation, alongside the original Japanese arcade releases of ''Salamander'' and ''Life Force''. This pack also includes ''Life Force 2'' as unlockable mode of Salamander 2. This mode is based on the non-Japanese versions of the game, which had higher difficulty with its power-up method unchanged.
+
''Salamander 2'' was not made available as an individual port, but was released to the Sega Saturn and Sony PlayStation as a part of the ''[[Salamander Deluxe Pack Plus]]'' compilation, alongside the original Japanese arcade releases of ''Salamander'' and ''Life Force''. This pack also includes ''Life Force 2'' as unlockable mode of ''Salamander 2''. This mode is based on the non-Japanese versions of the game, which had higher difficulty with its power-up method unchanged.
   
On January 25, 2007 in Japan, the game was released as part of the ''[[Salamander Portable]]'' compilation for the PSP, alongside [[Salamander|''Salamander'']],[[ Life Force| ''Life Force'']], the Japanese version of [[Xexex]] and a remake of [[Nemesis 2]] (previously remade for the X68000 as ''Nemesis '90'') featuring options to play the game with updated graphics.
+
On January 25, 2007 in Japan, the game was released as part of the ''[[Salamander Portable]]'' compilation for the PSP, alongside ''[[Salamander]]'', ''[[Life Force]]'', the Japanese version of ''[[w:c:konami:Xexex|Xexex]]'' and a remake of ''[[Nemesis 2]]'' (previously remade for the X68000 as ''Nemesis '90'') featuring options to play the game with updated graphics.
   
 
==Stages==
 
==Stages==
  +
{| border="1" class="wikitable"
*[[Sub-Space Life|Stage 1]]: Organic Sky
 
  +
|-
*Stage 2: Artificial Suns
 
  +
!Stage!!Name!!Boss!!Music
*[[Resident Evil|Stage 3]]: Living Body
 
  +
|-
*Stage 4: Battleship Armada
 
  +
!1
*Stage 5: [[Ruins of Final Base]]
 
  +
|[[Sub-life Space]]||[[Biter]]||Silvery Wings Again<br/>Power of Anger (2nd loop)
*Stage 6: Crystal Asteroids
 
  +
|-
*Stage 7: Final Base/Speed Up
 
  +
!2
Note: There is no break between stage 6 and 7.
 
  +
|[[Prominence Fortress]]||[[Hydra]]||Sensation
 
  +
|-
==Bosses==
 
  +
!3
* Stage 1: [[Brain Golem]], [[Biter]]<br />
 
  +
|[[Bio Hazard]]||[[Abadon]]||All Is Vanity
* Stage 2: [[Hydra]]<br />
 
  +
|-
* Stage 3: [[Abadon]]<br />
 
  +
!4
* Stage 4: [[Tenny Rop]]<br />
 
  +
|[[Huge Battleship]]||[[Tenny Rop]]||Serious! Serious! Serious!<br/>Last Exit (2nd loop)
* Stage 5: [[Plate Core]]<br />
 
  +
|-
* Stage 6: [[Cerberus]]<br />
 
  +
!5
* Stage 7: [[Doom]]
 
  +
|[[Asteroid]]||[[Plate Core]]||Speed<br/>Planet Ratis (2nd loop)
 
  +
|-
== Trivia ==
 
  +
!6
 
  +
|[[Doom Fortress]]||[[Cerberus]]<br/>[[Doom]]||Dear Blue<br/>Prelude of the Last Battle
 
  +
|}
 
*Salamander 2 takes place after [[Gradius IV]] and before [[Gradius Gaiden]].
 
   
  +
==Gallery==
  +
<gallery position="center" captionalign="center">
  +
Salamander2CoverDPP.jpg|Key art (Salamander Deluxe Pack)
  +
</gallery>
   
  +
{{Salamander}}
 
{{Games}}
 
{{Games}}
[[Category:Games]]
+
[[Category:Arcade games]]
[[Category:Arcade Games]]
 

Revision as of 05:03, 30 October 2019

Salamander 2 (サラマンダ2?) is a scrolling shooter arcade game developed by Konami in 1996. The game is a direct sequel to 1986's Salamander and is part of the long-running Gradius series.

The game is notable as it is the first in the Gradius series to incorporate three-dimensional graphic elements into its base of 2D graphics. It retains all the characteristic elements of its predecessor; two-player simultaneous gameplay, similar enemy and bosses, and inclusion of vertically-scrolling levels.

Story

Space Calendar 0999

The subspace life form "Doom" began it's invasion. His appearance caused distortions in outer space, with various star systems pioneered by mankind coming into the subspace. Those who barely escaped started fighting back, with their mother planet Gradius as the last base.

Now, betting the last hope of the human race, two super spatiotemporal fighters take flight. Vic Viper, Super Cobra! Go!

Gameplay

Super Cobra

Like the original Salamander, and as opposed to the Life Force releases, Salamander 2 abandons the selection-bar based power-up system, in favor of a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship's velocity.

Sun Viper

Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has the ripple laser, and then gets another icon for it, the player will receive the high-powered Buster ripple for a short period of time. Options have been slightly changed with the arrival of 'option seeds', which are small options that orbit the ship firing only the basic initial shot. Two option seeds can combine into one full option. Moreover, options can also be sacrificed to utilize a short-term homing beam weapon, which will leave behind an option seed.

Several enemy bosses typical to Gradius games return, including the Golem (the first level sub boss) and the Tetran/Tenny Rop (the fourth level boss). There are a total of six levels. Since the game is similar to its prequel, Salamander 2 does not use the Revival Start feature from Gradius (which pushes the player back to a predetermined checkpoint if a life is lost), many people consider this title to be easier than other titles in the Gradius series due to this. Once the game has been completed, it starts its second-loop at a much higher difficulty. The music is also changed to remixed versions of Salamander's music in some stages. The first player's ship is called Vic Viper while the second player's ship is Super Cobra.

Ports

Salmndr2

In-game screenshot

Salamander 2 was not made available as an individual port, but was released to the Sega Saturn and Sony PlayStation as a part of the Salamander Deluxe Pack Plus compilation, alongside the original Japanese arcade releases of Salamander and Life Force. This pack also includes Life Force 2 as unlockable mode of Salamander 2. This mode is based on the non-Japanese versions of the game, which had higher difficulty with its power-up method unchanged.

On January 25, 2007 in Japan, the game was released as part of the Salamander Portable compilation for the PSP, alongside Salamander, Life Force, the Japanese version of Xexex and a remake of Nemesis 2 (previously remade for the X68000 as Nemesis '90) featuring options to play the game with updated graphics.

Stages

Stage Name Boss Music
1 Sub-life Space Biter Silvery Wings Again
Power of Anger (2nd loop)
2 Prominence Fortress Hydra Sensation
3 Bio Hazard Abadon All Is Vanity
4 Huge Battleship Tenny Rop Serious! Serious! Serious!
Last Exit (2nd loop)
5 Asteroid Plate Core Speed
Planet Ratis (2nd loop)
6 Doom Fortress Cerberus
Doom
Dear Blue
Prelude of the Last Battle

Gallery

Salamander
Characters and ships Vic ViperLord British (Lord British)• Saber Tiger and Thrasher (Iggy Rock and Zowie Scott) • Van Landroth FrehleyLars XVIIISuper CobraGalaxyPurple EmperorRed Devil
Salamander stages Bionic GermMeteorite SpaceBurning ChaosVolcano AreaSalamander Planetoid
Salamander (MSX) stages Top Flight Speed to LatisConduct to Space Station ZotSet the Crush Blow System - Planet EioneusSet the Crush Blow System - Planet LaviniaSet the Crush Blow System - Planet KierkeWrath of VenomCrush Salamander
Life Force-only stages Organic Speed ZoneTemple Zone
Salamander 2 stages Sub-life SpaceProminence FortressBio HazardHuge BattleshipAsteroidDoom Fortress
Salamander bosses GolemTetranIntruderFortress ValisDeathBig Core X3Jumping MoaiZelos Force
Port exclusive bosses ZylomGawGigaTutankhamonDead EndEnigmaTrue VenomMetal SlaveZelos Barrier
Salamander 2 bosses BiterHydraAbadonTenny RopPlate CoreCerberusDoom
Gradius video games
Gradius series GradiusGradius IIGradius IIIGradius GaidenGradius IV: FukkatsuGradius GalaxiesGradius VGradius ReBirthGradius: The Interstellar AssaultGradius NEOGradius NEO Imperial
Spin-offs Salamander (Life Force) (MSX ver.)• Salamander 2Nemesis 2 (Nemesis '90 Kai) • Nemesis 3Nemesis (Game Boy)Cosmic WarsSolar Assault
Parody games ParodiusParodius Da!Gokujō Parodius!Jikkyō Oshaberi ParodiusSexy ParodiusParo WarsOtomedius (Otomedius Gorgeous) • Otomedius Excellent
Other games ScrambleThunder CrossThunder Cross IISpace ManbowForce Gear
Pachislot Gradius: The SlotCR Parodius Da! EXGokuraku Parodius!
Cancelled Vic ViperGradius ArcSalamander HD Remaster