m (→Stages) |
("The Latis Army, however, didn't had" to "The Latis Army, however, didn't have".) Tag: Visual edit |
||
(47 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{for|2=Salamander (disambiguation)}} |
||
{{Infobox Game |
{{Infobox Game |
||
− | | |
+ | |title = Salamander |
− | |image |
+ | |image = Salamander flyer.png |
− | | |
+ | |caption = |
+ | |alternate_title = |
||
− | |JapaneseName = Salamander |
||
− | | |
+ | |european_title = ''Salamander'' |
+ | |japanese_title = サラマンダ<br />''Saramanda'' |
||
− | |NorthAmericanName = |
||
− | | |
+ | |developer = [[Konami]] |
− | | |
+ | |publisher = [[Konami]] |
− | | |
+ | |series = ''[[Salamander (series)|Salamander]]'' |
− | | |
+ | |director = |
− | | |
+ | |producer = |
− | | |
+ | |designer = Hiroyasu Machiguchi |
− | | |
+ | |composer = |
− | | |
+ | |platform = |
+ | Arcade<br /> |
||
+ | TurboGrafx 16<br /> |
||
+ | TurboGrafx-16 Mini |
||
+ | |release_date = |
||
+ | [[File:Flag of Japan.png|22px|Japan]] July 4, 1986<br /> |
||
+ | [[File:Flag of Europe.png|22px|Europe]] 1986 |
||
+ | |media = |
||
+ | |ratings = |
||
+ | |genre = Horizontal/Vertical scrolling shoot'em up |
||
+ | |modes = |
||
+ | |input = |
||
+ | |gallery = |
||
}} |
}} |
||
− | '''Salamander''' is a scrolling shooter arcade game by Konami. Released in 1986 as a spin-off to ''[[Gradius]]'', ''Salamander'' introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these would later become the norm for future ''Gradius'' games. |
+ | {{nihongo|'''''Salamander'''''|サラマンダ|Saramanda}} is a scrolling shooter arcade game by [[Konami]]. Released in 1986 as a spin-off to ''[[Gradius]]'', ''Salamander'' introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these would later become the norm for future ''[[Gradius (series)|Gradius]]'' games. |
− | The game was later re-titled |
+ | The game was later re-titled ''[[Life Force]]'' in North America and the story and levels were changed. |
''Salamander'' was followed with an official sequel in 1996 entitled ''[[Salamander 2]]''. |
''Salamander'' was followed with an official sequel in 1996 entitled ''[[Salamander 2]]''. |
||
− | == |
+ | ==Plot== |
+ | [[Latis]] was a planet covered by water with a beautiful sparkle. There, a prophecy of fire has been passed down since a long time ago: Thousands of light years away, when a [[Zelos Dragon|giant dragon]] born and living in a sea of flames wakes up, a crazy force will approach, swallowing heaven and earth in the darkness and eventually breaking the light. |
||
⚫ | The first player controls [[Vic Viper]] and the second player takes the reins of debuting spacecraft [[Lord British]] |
||
+ | Here in planet Latis, the [[Bacterian Empire|Bacterion]] cluster continues to spread, beginning its invasion with the [[Salamander Force|Salamander Army]]. The Latis Army, however, didn't have any way of fighting against Salamander. The [[Lord British (character)|prince of Latis]] threw himself at battle with the Space-Time Fighter [[Lord British]], named after himself, and requested help from the planet [[Gradius (planet)|Gradius]], which was said to have faced and defeated the cluster's forces before. |
||
⚫ | Players can immediately restart back into the action instead of being pushed back to a predefined checkpoint per ''Gradius'' tradition. The buy-in feature is available in single-player mode, and the continuation feature is only available in dual-player mode; but they will both cease to be available once the final stage is reached. |
||
+ | The [[Gradius Empire|Gradius Army]] receives British's distress call. Extending their support, they fly to the Salamander Army's mother star. Super Space-Time Fighter Vic Viper, launch!! |
||
⚫ | |||
+ | ==Gameplay== |
||
⚫ | |||
⚫ | |||
⚫ | The arcade version of the game was released under its original title in Japan (version J) and Europe (version D) and as ''Life Force'' in North America. The Japanese and European versions are nearly identical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that featured star field backgrounds had them changed with the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser" and "Force Field" becoming the "Shield". |
||
⚫ | Players can immediately restart back into the action instead of being pushed back to a predefined checkpoint per ''[[Gradius (series)|Gradius]]'' tradition. The buy-in feature is available in single-player mode, and the continuation feature is only available in dual-player mode; but they will both cease to be available once the final stage is reached. |
||
⚫ | Konami later released an enhanced version of ''Salamander'' in Japan bearing the American title of ''Life Force'' which further fleshes out the organic motif. All of the backgrounds and mechanical enemies are completely redrawn and given organic appearances. The power-up system was also modified, with the Japanese ''Life Force'' using the same power-up gauge as the original ''Gradius''. Some music tracks have been completely changed for this release. The power-up gauge is arranged differently for both players as well. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | ==Plot== |
||
⚫ | |||
− | The [[Bacterion Empire|Bacterian]] special force called [[Salamander(Special force)|Salamander]] attacks Latis instead of Gradius with a [[Zelos Force|planet-modifying system]]. Veteran ship [[Vic Viper]], along with the Lord British Space Destroyer piloted by the prince of Latis the ship was named after, goes to the planetoid base and in the end, destroys the base along with the planet-modifying system. |
||
⚫ | The arcade version of the game was released under its original title, ''Salamander'', in Japan (version J) and Europe (version D), and as ''[[Life Force]]'' in North America. The Japanese and European versions are nearly identical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that featured star field backgrounds had them changed with the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser", and the "Force Field" becoming the "Shield". |
||
⚫ | [[Konami]] later released an enhanced version of ''Salamander'' in Japan bearing the American title of ''Life Force'' which further fleshes out the organic motif. All of the backgrounds and mechanical enemies are completely redrawn and given organic appearances. The power-up system was also modified, with the Japanese ''Life Force'' using the same power-up gauge as the original ''[[Gradius]]''. Some music tracks have been completely changed for this release. The [[Power Meter|power-up gauge]] is arranged differently for both players as well. |
||
− | The plot in the NES port of Life Force takes place inside a gigantic monster named [[Zelos(Dragon)|Zelos]]. |
||
⚫ | |||
− | The plot in the stand-up arcade game Life Force takes place a giant creature named Life Force. |
||
==Ports== |
==Ports== |
||
− | ===Famicom=== |
+ | ===NES/Famicom=== |
− | ''Salamander'' was ported to the Nintendo Famicom in Japan in 1987. Instead of being a direct port of ''Salamander'', elements were taken from both that and ''[[Life Force]]'', and some elements, such as levels and bosses, were removed to make way for new content. Most of the level graphics and enemy sprites from ''Salamander'', however, are used in favor of those used in ''Life Force'' In addition, this version (and most subsequent ones) made use of the |
+ | ''Salamander'' was ported to the Nintendo Famicom in Japan in 1987. Instead of being a direct port of ''Salamander'', elements were taken from both that and ''[[Life Force]]'', and some elements, such as levels and bosses, were removed to make way for new content. Most of the level graphics and enemy sprites from ''Salamander'', however, are used in favor of those used in ''Life Force''. In addition, this version (and most subsequent ones) made use of the traditional Gradius power-up bar and capsules. The same year, North America received a port as well for the Nintendo Entertainment System. The game was practically identical to the Famicom port of ''Salamander'', other than featuring an abbreviated version of the Gradius powerup bar (blocks would appear blank but when highlighted, a box would read what they were), not having the multiple endings and being titled ''Life Force''. These ports make use of the [[Konami Code]], which in this instance increases the number of lives from three to 30. |
===MSX=== |
===MSX=== |
||
− | {{ |
+ | {{main|Salamander (MSX)}} |
===PC Engine=== |
===PC Engine=== |
||
Line 52: | Line 66: | ||
===Home computers=== |
===Home computers=== |
||
− | Ocean Software on their Imagine label, released licensed versions of ''Salamander'' for the Spectrum, Commodore and Amstrad in 1988. |
+ | Ocean Software on their Imagine label, released licensed versions of ''Salamander'' for the ZX Spectrum, Commodore 64 and Amstrad CPC in 1988. |
− | The Commodore 64 version was highly praised by the critics of the day, particularly Zzap!64. Despite missing two of the six stages, the simultaneous two player mode and gameplay being much easier than its arcade counterpart, the Commodore port is generally considered to be one of the best arcade conversions on this system. |
+ | The Commodore 64 version was highly praised by the critics of the day, particularly Zzap!64. Despite missing two of the six stages, the simultaneous two player mode and gameplay being much easier than its arcade counterpart, the Commodore 64 port is generally considered to be one of the best arcade conversions on this system. |
− | The Spectrum and Amstrad versions, on the other hand, were unfairly hard, even by Gradius standards, and all for the wrong reasons. These include poor stage design, the fact you do not get a speed up power up until halfway through the first level, with a default speed that is nearly unplayable, and you can only have one, very slow moving bullets on screen at once. Finally, most of the game has been cut, with only the first stage having any layout at all, and the others simply being single screens of enemies. There are also only two boss fights in the game, one of which is a [[Zelos Barrier|semi-original final boss]], the other being a unfair incarnation of [[ |
+ | The ZX Spectrum and Amstrad CPC versions, on the other hand, were unfairly hard, even by ''Gradius'' standards, and all for the wrong reasons. These include poor stage design, the fact you do not get a speed up power up until halfway through the first level, with a default speed that is nearly unplayable, and you can only have one, very slow moving bullets on screen at once. Finally, most of the game has been cut, with only the first stage having any layout at all, and the others simply being single screens of enemies. There are also only two boss fights in the game, one of which is a [[Zelos Barrier|semi-original final boss]], the other being a unfair incarnation of the [[Golem]], mostly because it gained the ability to shoot invisible bullets. It is notable that the playing window of the game is also tiny - the rest of what little screen space the Spectrum and Amstrad had being taken up by the game designer credits. |
− | |||
− | ===NES=== |
||
⚫ | |||
===PlayStation and Sega Saturn=== |
===PlayStation and Sega Saturn=== |
||
− | The US arcade version of Life Force was part of ''Salamander Deluxe Pack Plus''. It also included the original Salamander, Salamander 2 and the Japanese version of Life Force (with the Gradius power-up bar) with a CGI intro. |
+ | The US arcade version of ''Life Force'' was part of ''[[Salamander Deluxe Pack Plus]]''. It also included the original ''Salamander'', ''Salamander 2'' and the Japanese version of ''Life Force'' (with the ''Gradius'' power-up bar) with a CGI intro. |
− | |||
− | ===Mobile phones=== |
||
− | Salamander and Life Force is released for mobile phones in 2003. |
||
===PlayStation Portable=== |
===PlayStation Portable=== |
||
− | The Japanese arcade version of Life Force is part of the ''Salamander Portable'' compilation that was released on January 24, 2007 in Japan. It also includes Salamander, [[Salamander 2]], [[Xexex]] and as a special bonus the MSX game [[Nemesis 2]], which is different than the regular Gradius II: |
+ | The Japanese arcade version of ''Life Force'' is part of the ''[[Salamander Portable]]'' compilation that was released on January 24, 2007 in Japan. It also includes ''Salamander'', ''[[Salamander 2]]'', ''[[w:c:konami:Xexex|Xexex]]'' and as a special bonus the MSX game ''[[Nemesis 2]]'', which is different than the regular ''[[Gradius II: GOFER no Yabō|Gradius II]]'' most people are used to. |
− | === |
+ | ===Other releases=== |
+ | The arcade version was released on 2015 on the PlayStation 4 and later on Nintendo Switch as part of the ''[[Arcade Archives]]'', and again in 2019 for both systems, the PC and the XBox One as part of the ''[[Arcade Classics Anniversary Collection]]''. |
||
− | PC Engine, NES and MSX Version of Salamander were released for Wii Virtual Console. |
||
+ | The TurboGrafx-16 version was included in the list of games available for the PC Engine CoreGrafx Mini on May 22, 2020, but only in North America and Europe. In Japan, ''[[w:c:tokimemo:Tokimeki Memorial|Tokimeki Memorial]]'' is included instead. As such, ''Salamander'' now includes a few additions, such as the possibility to unlock the ''[[Force Gear]]'' and ''[[w:c:twinbee:TwinBee Returns|TwinBee Returns]]'' minigames, which were originally only available through ''Tokimeki Memorial''. |
||
− | ===PlayStation 3 Network=== |
||
− | The PC Engine version of Salamander was released in Japan for PlayStation Network. |
||
− | |||
− | ==Anime== |
||
− | '''Salamander (anime)''' OVA based on the game was released in Japan on February 25, 1988. Noriko Hidaka provided the voice of the protagonist Stephanie. In the anime, the Lord British Space Destroyer was named after one of the protagonists, Lord British of planet Latis. The Anime was more of an animated retelling of the first three Gradius titles than anything focusing primarily on Salamander. While part one retells the namesake game, part 2 is a prequel that retells Gradius, and 3 set later on, retelling Gradius 2. |
||
==Stages== |
==Stages== |
||
− | |||
{| border="1" class="wikitable" |
{| border="1" class="wikitable" |
||
|- |
|- |
||
Line 85: | Line 88: | ||
|- |
|- |
||
!1 |
!1 |
||
− | |[[Bionic Germ]]||[[ |
+ | |[[Bionic Germ]]||[[Golem]]||[[Power of Anger]] |
|- |
|- |
||
!2 |
!2 |
||
− | |[[Meteorite Space]]||[[Tetran|Cruiser Tetran]]||Fly High |
+ | |[[Meteorite Space]]||[[Tetran|Cruiser Tetran]]||[[Fly High]] |
|- |
|- |
||
!3 |
!3 |
||
− | |[[Burning Chaos]]||[[Intruder]]||Planet Ratis |
+ | |[[Burning Chaos]]||[[Intruder]]||[[Planet Ratis]] |
|- |
|- |
||
!4 |
!4 |
||
− | |[[Volcano Area]]||[[Fortress Valis]]||Starfield |
+ | |[[Volcano Area]]||[[Fortress Valis]]||[[Starfield]] |
|- |
|- |
||
!5 |
!5 |
||
− | |[[Asteroid Hell]]||[[Death]]||Burn the Wind |
+ | |[[Asteroid Hell]]||[[Death|Aircraft Carrier Death]]||[[Burn the Wind]] |
|- |
|- |
||
!6 |
!6 |
||
− | |[[Salamander Planetoid|Fortress Zone]]||[[Zelos Force]]||Destroy Them All |
+ | |[[Salamander Planetoid|Fortress Zone]]||[[Zelos Force]]||[[Destroy Them All]] |
|} |
|} |
||
==Enemies== |
==Enemies== |
||
+ | <div style="-moz-column-count:2; column-count:2;"> |
||
− | |||
+ | *[[Bellberg]] |
||
− | {{Col-begin}} |
||
+ | *[[Death Hand]] |
||
− | {{Col-2}} |
||
− | * |
+ | *[[Octa]] |
− | * |
+ | *[[Sparug]] |
− | * |
+ | *[[Amoeba|Swarm]] |
− | * |
+ | *[[Sharp Cross]] |
− | * |
+ | *[[Wairem]] |
− | * |
+ | *[[Bamda]] |
− | * |
+ | *[[Rugal|Kepit]] |
− | * |
+ | *[[Amka Kemdomira]] |
− | * |
+ | *[[Fire Geist]] |
− | * |
+ | *[[Thunder Mu]] |
+ | *[[Jelip]] (NES only) |
||
− | * [[Fire Geist]] |
||
− | * |
+ | *[[Phoenix (enemy)|Phoenix]] |
− | * |
+ | *[[Fire Planet]] |
+ | *[[Ug]] |
||
− | {{Col-2}} |
||
− | * |
+ | *[[Ducker|Gremlin]] |
− | * |
+ | *[[Valganis]] |
− | * |
+ | *[[Hatch|Dome 2134]] |
− | * |
+ | *[[Phalanx]] |
− | * |
+ | *[[Zub II]] |
− | * |
+ | *[[Globder]] |
− | * |
+ | *[[Crystal Bomb]] |
− | * |
+ | *[[Broken Floor]] |
− | * |
+ | *[[Drum]] |
− | * |
+ | *[[Iron Maiden]] |
+ | *[[Jumping Moai]] |
||
− | * [[Iron Maiden (Salamander)|Iron Maiden]] |
||
− | * |
+ | *[[Hazard Ball]] |
+ | *[[Volcano]] |
||
− | {{Col-end}} |
||
+ | </div> |
||
==Trivia== |
==Trivia== |
||
+ | *The Dragon Salamander as seen in the box art of the game, makes a cameo appearance in ''[[w:c:castlevania:Castlevania: Grimoire of Souls|Castlevania: Grimoire of Souls]]''. |
||
− | *Salamander takes place in Gradius year 6709. |
||
+ | |||
− | *The PC Engine version takes in Year 6855 after ''[[Solar Assault]]''. |
||
+ | ==Gallery== |
||
+ | <gallery position="center" captionalign="center"> |
||
+ | Salamander_Art_02.jpg|Key art |
||
+ | Salamander - Castlevania Grimoire of Souls.png|Salamander in ''Castlevania: Grimoire of Souls'' |
||
+ | </gallery> |
||
{{Salamander}} |
{{Salamander}} |
||
{{Games}} |
{{Games}} |
||
− | [[Category: |
+ | [[Category:Arcade games]] |
+ | [[Category:TurboGrafx 16 games]] |
Revision as of 18:47, 20 May 2021
- For other uses, see Salamander (disambiguation).
Salamander (サラマンダ Saramanda ) is a scrolling shooter arcade game by Konami. Released in 1986 as a spin-off to Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these would later become the norm for future Gradius games. The game was later re-titled Life Force in North America and the story and levels were changed.
Salamander was followed with an official sequel in 1996 entitled Salamander 2.
Plot
Latis was a planet covered by water with a beautiful sparkle. There, a prophecy of fire has been passed down since a long time ago: Thousands of light years away, when a giant dragon born and living in a sea of flames wakes up, a crazy force will approach, swallowing heaven and earth in the darkness and eventually breaking the light.
Here in planet Latis, the Bacterion cluster continues to spread, beginning its invasion with the Salamander Army. The Latis Army, however, didn't have any way of fighting against Salamander. The prince of Latis threw himself at battle with the Space-Time Fighter Lord British, named after himself, and requested help from the planet Gradius, which was said to have faced and defeated the cluster's forces before.
The Gradius Army receives British's distress call. Extending their support, they fly to the Salamander Army's mother star. Super Space-Time Fighter Vic Viper, launch!!
Gameplay
The first player controls Vic Viper and the second player takes the reins of debuting spacecraft Lord British. The game features six stages which alter between horizontal and vertical scrolling.
Players can immediately restart back into the action instead of being pushed back to a predefined checkpoint per Gradius tradition. The buy-in feature is available in single-player mode, and the continuation feature is only available in dual-player mode; but they will both cease to be available once the final stage is reached.
The player gains power-ups by picking up weapon-shaped capsules left behind by certain enemies, as opposed to the selection bar used in other Gradius titles.
Version differences
- See also: Life Force
The arcade version of the game was released under its original title, Salamander, in Japan (version J) and Europe (version D), and as Life Force in North America. The Japanese and European versions are nearly identical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that featured star field backgrounds had them changed with the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser", and the "Force Field" becoming the "Shield".
Konami later released an enhanced version of Salamander in Japan bearing the American title of Life Force which further fleshes out the organic motif. All of the backgrounds and mechanical enemies are completely redrawn and given organic appearances. The power-up system was also modified, with the Japanese Life Force using the same power-up gauge as the original Gradius. Some music tracks have been completely changed for this release. The power-up gauge is arranged differently for both players as well.
Both the original Japanese version and the enhanced Life Force release are included in the compilation Salamander Deluxe Pack Plus for the PlayStation and Saturn, as well as in Salamander Portable for the PlayStation Portable.
Ports
NES/Famicom
Salamander was ported to the Nintendo Famicom in Japan in 1987. Instead of being a direct port of Salamander, elements were taken from both that and Life Force, and some elements, such as levels and bosses, were removed to make way for new content. Most of the level graphics and enemy sprites from Salamander, however, are used in favor of those used in Life Force. In addition, this version (and most subsequent ones) made use of the traditional Gradius power-up bar and capsules. The same year, North America received a port as well for the Nintendo Entertainment System. The game was practically identical to the Famicom port of Salamander, other than featuring an abbreviated version of the Gradius powerup bar (blocks would appear blank but when highlighted, a box would read what they were), not having the multiple endings and being titled Life Force. These ports make use of the Konami Code, which in this instance increases the number of lives from three to 30.
MSX
- Main article: Salamander (MSX)
PC Engine
A version for the PC Engine was released on December 12, 1991. Changes include starting from a pre-defined checkpoint upon death in single-player mode, faster enemy animations, and music being somewhat improved from the arcade version.
Home computers
Ocean Software on their Imagine label, released licensed versions of Salamander for the ZX Spectrum, Commodore 64 and Amstrad CPC in 1988. The Commodore 64 version was highly praised by the critics of the day, particularly Zzap!64. Despite missing two of the six stages, the simultaneous two player mode and gameplay being much easier than its arcade counterpart, the Commodore 64 port is generally considered to be one of the best arcade conversions on this system.
The ZX Spectrum and Amstrad CPC versions, on the other hand, were unfairly hard, even by Gradius standards, and all for the wrong reasons. These include poor stage design, the fact you do not get a speed up power up until halfway through the first level, with a default speed that is nearly unplayable, and you can only have one, very slow moving bullets on screen at once. Finally, most of the game has been cut, with only the first stage having any layout at all, and the others simply being single screens of enemies. There are also only two boss fights in the game, one of which is a semi-original final boss, the other being a unfair incarnation of the Golem, mostly because it gained the ability to shoot invisible bullets. It is notable that the playing window of the game is also tiny - the rest of what little screen space the Spectrum and Amstrad had being taken up by the game designer credits.
PlayStation and Sega Saturn
The US arcade version of Life Force was part of Salamander Deluxe Pack Plus. It also included the original Salamander, Salamander 2 and the Japanese version of Life Force (with the Gradius power-up bar) with a CGI intro.
PlayStation Portable
The Japanese arcade version of Life Force is part of the Salamander Portable compilation that was released on January 24, 2007 in Japan. It also includes Salamander, Salamander 2, Xexex and as a special bonus the MSX game Nemesis 2, which is different than the regular Gradius II most people are used to.
Other releases
The arcade version was released on 2015 on the PlayStation 4 and later on Nintendo Switch as part of the Arcade Archives, and again in 2019 for both systems, the PC and the XBox One as part of the Arcade Classics Anniversary Collection.
The TurboGrafx-16 version was included in the list of games available for the PC Engine CoreGrafx Mini on May 22, 2020, but only in North America and Europe. In Japan, Tokimeki Memorial is included instead. As such, Salamander now includes a few additions, such as the possibility to unlock the Force Gear and TwinBee Returns minigames, which were originally only available through Tokimeki Memorial.
Stages
Enemies
Trivia
- The Dragon Salamander as seen in the box art of the game, makes a cameo appearance in Castlevania: Grimoire of Souls.
Gallery
Gradius video games | ||
Gradius series | Gradius • Gradius II • Gradius III • Gradius Gaiden • Gradius IV: Fukkatsu • Gradius Galaxies • Gradius V • Gradius ReBirth • Gradius: The Interstellar Assault • Gradius NEO • Gradius NEO Imperial | |
Spin-offs | Salamander (Life Force) (MSX ver.)• Salamander 2 • Nemesis 2 (Nemesis '90 Kai) • Nemesis 3 • Nemesis (Game Boy) • Cosmic Wars • Solar Assault | |
Parody games | Parodius • Parodius Da! • Gokujō Parodius! • Jikkyō Oshaberi Parodius • Sexy Parodius • Paro Wars • Otomedius (Otomedius Gorgeous) • Otomedius Excellent | |
Other games | Scramble • Thunder Cross • Thunder Cross II • Space Manbow • Force Gear | |
Pachislot | Gradius: The Slot • CR Parodius Da! EX • Gokuraku Parodius! | |
Cancelled | Vic Viper • Gradius Arc • Salamander HD Remaster |