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Plant Planet is a stage in Gradius III. It is the eighth stage in the arcade version and the sixth stage in the SNES version.

Overview[]

This stage is not like Stage 7 or Stage 9. It's easier. The music is "Cosmo Plant".

There are floating platforms in sections of the stage, splitting the area into two. There are usually hands that reach out and try to pull you back in the terrain, killing you. Those are easy to escape from with at least two Speed-Ups. You can shoot those hands with your weapon layout to make them recede, though it is only possible in the Arcade version as this is impossible in SNES due to the bug that prevents them from receding without cheats.

The Dee-01 and Hatches' sprites have changed to a plant style. Duckers and Uros are present.

Enemies[]

Boss[]

Music[]

Description Audio
Theme of Air Battle #2 - Try to Star (Arcade)
Theme of Plant Planet - Cosmo Plant (Arcade)
Theme of Boss theme - Dark Force (Arcade)
Theme of Air Battle - Departure for Space (SNES)
Theme of Plant Planet - Cosmo Plant (SNES)
Theme of Boss 2 - Dark Force 2 (SNES)

Trivia[]

  • It can be noticed, that the terrain of this stage is the same as the one from Alien stage from Gradius II. This was acknowledged in Gradius Portable Official Guidebook.
Gradius III
Ships Vic Viper
Stages DesertBubble ZoneVolcanic PlanetHigh Speed DimensionMoai ZoneCell PlanetProminence PlanetPlant PlanetCrystal ZoneBoss RushMechanical Base
SNES exclusive stages High Speed ZoneFortressCell
Bosses GoliathBubble EyeGodreiBig Core MK IIIDogasVaifTwin Vaif (SNES) • GregolWyvernVulture DragonChoking WeedLizard CoreBeacon (SNES) • TetranCovered CoreBig Core MK IICrystal CoreDeath MK IIDellinger CoreDisruptShadow GearShadow Gear MK II (SNES) • Big CoreGolemBacterian
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