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[[File:Optionart.png|right|250px]]
Options are the single most important weapon available in Gradius. They have all of the weapons as the fighter and can usually max out at 4, resulting in quadruple the additional firepower. In addition, they are invincible so enemies cannot attack them save for one, the [[Option Hunter]]. Many Options have additional special properties that only add to their effectiveness. Of special note is Salamander 2, where Options can be sacrificed for a powerful homing attack. There is no difference between an Option and Multiple. The Exception for this would be Otomedius, where Multiple acts slightly different.
 
   
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The '''Option''', or '''Multiple''', is arguably the single most important weapon available in the ''[[Gradius (series)|Gradius]]'' series and its spinoffs.
   
 
They have all of the weapons as the fighter and can usually max out at 4, resulting in quadruple the additional firepower. In addition, they are invincible so enemies cannot attack them save for one, the [[Option Hunter]]. Many Options have additional special properties that only add to their effectiveness. Of special note is ''[[Salamander 2]]'', where Options can be sacrificed for a powerful homing attack.
These are all of the Option types in any Gradius related game.
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These are all of the Option types in any ''Gradius'' related game.
   
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==Option==
*Option/Multiple - Follows the movements of the fighter exactly. They are in every Gradius game. Acutally Options in the first Gradius and Salamander(Arcade version) acts slightly diffrent. Called 'Shadow Option' in Nemesis 3.
 
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The option (called ''Multiple'' in the American and European version and ''Shadow Option'' in [[Nemesis 3]].) follows the movements of the fighter exactly. They are in every Gradius game. Actually Options in the first [[Gradius]].
   
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<gallery widths="80" captionalign="left">
*Snake Option - Follows your movements but has a tail-like attribute to them. They will swing in the opposite direction when the fighter stops moving. They are hard to use, but effective control can lead to impressive attack positions. (Gradius III, Otomedius Gorgeous)
 
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Sprite Option Gradius Phone.png|Sprite from Gradius for phone.
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Option Gradius 2 Arcade.png|Icon from Gradius II Arcade.
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Option Gradius 3 SNES.png|Icon from Gradius III SNES.
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Option Gradius 3 Arcade.png|Icon from Gradius III Arcade.
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Option Vic Viper Parodius Da.png|Icon from Parodius Da!.
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Option Octopus Parodius Da.png|Icon from Parodius Da!.
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Sprite Option Salamander 2.png|Sprite from Salamander 2.
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Option Nemesis 3.png|Icon from Nemesis 3.
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Shadow Option Nemesis 3.png|Icon from Nemesis 3.
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Option Blue Gradius Galaxies.png|Icon from Gradius Galaxies.
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Option Green Gradius Galaxies.png|Icon from Gradius Galaxies.
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Option Purple Gradius Galaxies.png|Icon from Gradius Galaxies.
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Sprite Option Gradius NEO.png|Sprite from Gradius NEO.
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Option Otomedius Excellent.png|Icon from Otomedius Excellent.
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Option Otomedius Excellent (2).png|Icon from Otomedius Excellent.
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Option Otomedius Excellent (3).png|Icon from Otomedius Excellent.
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</gallery>
   
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==Multiple==
*Formation Option - Creates a formation of Options, two above and two below the fighter. While they lose the ability to have concentrated fire and fluidity, they allow move area coverage. They come from the Thunder Cross games.
 
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Function similarly to Option, but depending on the game have a different effect: in Salamander and Life Force they remain near the ship, [[Otomedius]], [[Otomedius Gorgeous]] and [[Otomedius Excellent]] these have a slight delay in your movements, Gradius Galaxies is behave the same way as an Option.
   
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<gallery widths="80" captionalign="left">
*Rotating Option - Makes the Options orbit the fighter. Like the Formation Options, they lose some fluidity in movement. They have more concentrated fire but do not cover as wide an area. However, they extend a little in front and behind which can set up good attack positions.
 
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Multiple Gradius Galaxies.png|Icon from Gradius Galaxies.
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Multiple Otomedius Excellent.png|Icon from Otomedius Excellent.
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</gallery>
   
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==Rolling Option==
*Control Option - They act like standard Options but they can be aimed to shoot in any direction with the price of the fighter being unable to move. Used effectively, they can be very destructive. (Gradius V)
 
 
Makes the Options orbit the fighter. Like the Formation Options, they lose some fluidity in movement. They have more concentrated fire but do not cover as wide an area. However, they extend a little in front and behind which can set up good attack positions. In the NES version of Gradius II, regular Options can become Rotating Options for a short time by spending additional energy in the Option slot after getting four of them
   
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===Trivia===
*Freeze Option - They act like standard Options until the function is active, then they hold their positions relative to the ship. If used effectively, they can be used in impressive attack positions and destroy major targets with ease. (Gradius V)
 
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The function of the Rolling Option is similar to the functions of CLAWs in ''[http://thunderforce.wikia.com/wiki/Thunder_Force_III Thunder Force III] ''and CRAWs in ''[http://thunderforce.wikia.com/wiki/Thunder_Force_V Thunder Force V], ''despite having two CLAWs and having three CRAWs.
   
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<gallery widths="80" captionalign="left">
*Armed Guard Option - These act like standard Options, but have a protective armor that blocks bullets. These add additional defense to the fighter but dissipate with more hits, weakness is determined by color. (GR3)
 
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Rolling Option Gradius 3 SNES.png|Icon from Gradius III SNES.
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Rolling Option Nemesis 3.GIF|Icon from Nemesis 3.
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Rolling Option Otomedius Excellent.png|Icon from Otomedius Excellent.
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</gallery>
   
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==Formation Option==
*Cross Option - This can perhaps be seen as a combination of Formation and Rotation Options. The Options are static like Formation, but are Up, Down, Left, and Right of the fighter. The laser can be aimed in any direction and pulses are shot. (Gradius NEO)
 
 
Creates a formation of Options, two above and two below the fighter. While they lose the ability to have concentrated fire and fluidity, they allow move area coverage. They come from the Thunder Cross games.
   
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<gallery widths="80" captionalign="left">
*Front Option - (Gradius NEO)
 
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Fixed Option Nemesis 3.png|Icon from Nemesis 3.
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Formation Option Gradius 3 SNES.png|Icon from Gradius III SNES.
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Formation Option Otomedius Excellent.png|Icon from Otomedius Excellent.
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</gallery>
   
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==Snake Option==
*Wide Option - (Gradius NEO, Otomedius)
 
 
Follows your movements but has a tail-like attribute to them. They will swing in the opposite direction when the fighter stops moving. They are hard to use, but effective control can lead to impressive attack positions.
   
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<gallery widths="80" captionalign="left">
*In-Line Option - (Gradius NEO)
 
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Snake Option Gradius 3 Arcade.png|Icon from Gradius III Arcade.
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Snake Option Gradius 3 SNES.png|Icon from Gradius III SNES.
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Snake Option Otomedius Excellent.png|Icon from Otomedius Excellent.
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</gallery>
   
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==''Funshin'' Option==
*Attack Option - (Gradius NEO)
 
 
This option gathers to your main fighter's position when you stop the movement, making it less useful than normal option.
   
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<gallery widths="80" captionalign="left">
*Option Seed - This is a smaller Option that orbits the fighter and automatically shoots small shots. Getting another Option Seed created a new Option. (Salamander 2)
 
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Option Pentarou Parodius Da.png|Icon from Parodius Da!.
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Option Twin Bee Parodius Da.png|Icon from Parodius Da!.
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</gallery>
   
*Search Option - (Otomedius)
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==Option Seed==
 
This is a smaller Option that orbits the fighter and automatically shoots small shots. Getting another Option Seed created a new Option.
   
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<gallery widths="80" captionalign="left">
*Lock Option - Similar to Freeze Option, but you can have up to only three options. (Otomedius)
 
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Sprite Option Seed Salamander 2.png|Sprite from Salamander 2.
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</gallery>
   
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==Freeze Option==
*Option(Twinbee type) - This option will act exactly like the 'Funshin' option in Twinbee, which gathers to your main fighter's position when you stop the movement, making it less useful than normal option. (Parodius Series)
 
 
They act like standard Options until the function is active, then they hold their positions relative to the ship. If used effectively, they can be used in impressive attack positions and destroy major targets with ease.
[[Category:Weapons]]
 
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<gallery widths="80" captionalign="left">
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Freeze Option Gradius V.png|Icon from Gradius V.
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</gallery>
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==Direction Option==
 
They act like standard Options but they can be aimed to shoot in any direction with the price of the fighter being unable to move. Used effectively, they can be very destructive.
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==Spacing Option==
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These options are similar to the Formation Option, in that they remain in predetermined positions, but the Option Button can be used to increase/decrease the area between the Options. Good for adjusting between wide and concentrated attacks.
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==Rotate Option==
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Appears in [[Gradius NEO]]. They are like a cross between Option and Rolling Option, as pressing the option button these orbit around the ship.
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==Center Option==
 
Appears in [[Gradius NEO]]. This can perhaps be seen as a combination of Formation and Rotation Options. The Options are static like Formation, but are Up, Down, Left, and Right of the fighter. The laser can be aimed in any direction and pulses are shot.
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==Forward Option==
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Appears in [[Gradius NEO]]. Options are locked tightly in front of ship like a shield, the options fire one massive laser beam.
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==Wind Option==
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Appears in [[Gradius NEO]]. Aesthetically are equal to Wide Option, but unlike these, the Wind Option, they can not change the direction of your shot.
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==In-Line Option==
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Appears in [[Gradius NEO]]. Options are locked widely above and below ship, similar to the Formation Option.
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==Advance Option==
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Appears in [[Gradius NEO]]. Options move forward then return slowly.
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==Wide Option/Riding Core==
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Options are locked widely behind the ship. It appearance from [[Otomedius]], and the other version in [[Otomedius Excellent]] called Riding Core, can not pass through solid objects, as parts of the stage.
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<gallery widths="80" captionalign="left">
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Riding Core Otomedius Excellent.png|Icon from Otomedius Excellent.
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</gallery>
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==Search Option/Bee-Unit==
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The Search Option seeks to destroy its target, or until you exit the shooting range.
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In Otomedius Excellent there is another version called Bee-Unit, aesthetically only change to resemble TwinBee, WinBee and GwinBee
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<gallery widths="80" captionalign="left">
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Bee-Unit Otomedius Excellent.png|Icon from Otomedius Excellent.
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</gallery>
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==Lock Option/Flint==
 
Similar to Freeze Option, but you can have up to only three options.
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The "Flint" is a replacement in Otomedius Excellent, only change aesthetically.
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<gallery widths="80" captionalign="left">
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Flint Otomedius Excellent.png|Icon from Otomedius Excellent.
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</gallery>
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==Trigon==
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<gallery widths="80" captionalign="left">
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Trigon Otomedius Excellent.png|Icon from Otomedius Excellent
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</gallery>
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==Variable Option==
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<gallery widths="80" captionalign="left">
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Variable Option Otomedius Excellent.png|Icon from Otomedius Excellent.
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</gallery>
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==Armed Guard Option==
 
These act like standard Options, but have a protective armor that blocks bullets. These add additional defense to the fighter but dissipate with more hits, weakness is determined by color.
 
[[Category:Power-ups]]

Revision as of 20:05, 20 December 2019

The Option, or Multiple, is arguably the single most important weapon available in the Gradius series and its spinoffs.

They have all of the weapons as the fighter and can usually max out at 4, resulting in quadruple the additional firepower. In addition, they are invincible so enemies cannot attack them save for one, the Option Hunter. Many Options have additional special properties that only add to their effectiveness. Of special note is Salamander 2, where Options can be sacrificed for a powerful homing attack. These are all of the Option types in any Gradius related game.

Option

The option (called Multiple in the American and European version and Shadow Option in Nemesis 3.) follows the movements of the fighter exactly. They are in every Gradius game. Actually Options in the first Gradius.

Multiple

Function similarly to Option, but depending on the game have a different effect: in Salamander and Life Force they remain near the ship, Otomedius, Otomedius Gorgeous and Otomedius Excellent these have a slight delay in your movements, Gradius Galaxies is behave the same way as an Option.

Rolling Option

Makes the Options orbit the fighter. Like the Formation Options, they lose some fluidity in movement. They have more concentrated fire but do not cover as wide an area. However, they extend a little in front and behind which can set up good attack positions. In the NES version of Gradius II, regular Options can become Rotating Options for a short time by spending additional energy in the Option slot after getting four of them

Trivia

The function of the Rolling Option is similar to the functions of CLAWs in Thunder Force III and CRAWs in Thunder Force V, despite having two CLAWs and having three CRAWs.

Formation Option

Creates a formation of Options, two above and two below the fighter. While they lose the ability to have concentrated fire and fluidity, they allow move area coverage. They come from the Thunder Cross games.

Snake Option

Follows your movements but has a tail-like attribute to them. They will swing in the opposite direction when the fighter stops moving. They are hard to use, but effective control can lead to impressive attack positions.

Funshin Option

This option gathers to your main fighter's position when you stop the movement, making it less useful than normal option.

Option Seed

This is a smaller Option that orbits the fighter and automatically shoots small shots. Getting another Option Seed created a new Option.

Freeze Option

They act like standard Options until the function is active, then they hold their positions relative to the ship. If used effectively, they can be used in impressive attack positions and destroy major targets with ease.

Direction Option

They act like standard Options but they can be aimed to shoot in any direction with the price of the fighter being unable to move. Used effectively, they can be very destructive.

Spacing Option

These options are similar to the Formation Option, in that they remain in predetermined positions, but the Option Button can be used to increase/decrease the area between the Options. Good for adjusting between wide and concentrated attacks.

Rotate Option

Appears in Gradius NEO. They are like a cross between Option and Rolling Option, as pressing the option button these orbit around the ship.

Center Option

Appears in Gradius NEO. This can perhaps be seen as a combination of Formation and Rotation Options. The Options are static like Formation, but are Up, Down, Left, and Right of the fighter. The laser can be aimed in any direction and pulses are shot.

Forward Option

Appears in Gradius NEO. Options are locked tightly in front of ship like a shield, the options fire one massive laser beam.

Wind Option

Appears in Gradius NEO. Aesthetically are equal to Wide Option, but unlike these, the Wind Option, they can not change the direction of your shot.

In-Line Option

Appears in Gradius NEO. Options are locked widely above and below ship, similar to the Formation Option.

Advance Option

Appears in Gradius NEO. Options move forward then return slowly.

Wide Option/Riding Core

Options are locked widely behind the ship. It appearance from Otomedius, and the other version in Otomedius Excellent called Riding Core, can not pass through solid objects, as parts of the stage.

Search Option/Bee-Unit

The Search Option seeks to destroy its target, or until you exit the shooting range. In Otomedius Excellent there is another version called Bee-Unit, aesthetically only change to resemble TwinBee, WinBee and GwinBee

Lock Option/Flint

Similar to Freeze Option, but you can have up to only three options. The "Flint" is a replacement in Otomedius Excellent, only change aesthetically.

Trigon

Variable Option

Armed Guard Option

These act like standard Options, but have a protective armor that blocks bullets. These add additional defense to the fighter but dissipate with more hits, weakness is determined by color.