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+ | {{Infobox Location |
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+ | |name = High Speed Zone |
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+ | |image = High Speed Zone (Gradius III).png |
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+ | |caption = A labyrinth of narrow and heavily-armed passageways the Vic Viper has to travel at lightning speed. |
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+ | |japanese_name = |
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+ | |minibosses = |
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+ | |boss = [[Beacon]] |
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+ | |environment = [[:category:Speed zones|Speed zone]] |
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+ | |music = "Accident Road" |
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+ | |game = ''[[Gradius III]]'' (SNES) |
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+ | |previous = [[Plant Planet (Gradius III)|Plant Planet]] |
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+ | |next = [[Boss Rush (Gradius III)|Boss Rush]] |
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+ | }} |
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+ | '''High Speed Zone''' is the seventh [[:category:Gradius III locations|stage]] in the SNES port of ''[[Gradius III]]''. |
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− | == |
+ | ==Overview== |
+ | Unlike its [[High Speed Dimension|similar counterpart]] in the arcade version of ''[[Gradius III]]'', this stage plays in the traditional side-scrolling view rather than in a pseudo-3D environment. The player must navigate through a maze-like hi-tech complex at extreme speed while dodging enemies, walls and projectiles. |
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− | the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however since the level is played in such a extreme speed it makes it incredibly hard |
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+ | |||
− | == |
+ | ==Strategy== |
− | use the first few enemys that drop power ups to gain speed bonus's to help survive this level. when a opening/closing walls need very accurate timeing to get past. take the risk and dont wait for them. firepower isnt much of an issue here however an option or 2 and missles can help alot |
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+ | Use the first few enemies that drop [[Power Capsule|power-ups]] to gain [[Speed]] bonuses to help survive this level. |
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⚫ | |||
+ | |||
+ | When an opening/closing gate requires precise timing to get through, take the risk and don't wait for them, or you could end up getting trapped between the closed gate and the oncoming left end of the screen. |
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+ | |||
+ | Firepower isn't much of an issue here; however, an [[Option]] or two and [[Missiles]] can help a lot, as they can take out enemies along surfaces and through walls. Likewise, the normal [[Laser]] is also very useful in this stage, as it can go straight through the narrow corridors that mainly conform this level and take out entire rows of turrets affixed to the floors and ceilings, which is the formation in which they're most commonly encountered. Nevertheless, it's always a good idea trying to reach the end of the level with decent enough weaponry, as there's still a boss to be fought. |
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+ | |||
+ | ==Enemies== |
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+ | |||
+ | ===Boss=== |
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+ | *[[Beacon]] |
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+ | |||
+ | ==Music== |
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+ | {| class="article-table" border="1" cellpadding="1" cellspacing="1" |
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+ | !Description |
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+ | !Audio |
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+ | |- |
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+ | | align="center" |Theme of Air Battle - Departure for Space (SNES) |
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+ | | align="center" |[[File:Departure for Space (SNES).ogg]] |
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+ | |- |
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+ | | align="center" |Theme of High Speed Zone - Accident Road. |
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+ | | align="center" |[[File:Accident Road.ogg]] |
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+ | |- |
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+ | | align="center" |Theme of Boss 2 - Dark Force 2 SNES. |
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+ | | align="center" |[[File:Dark Force Theme 2 (SNES).ogg]] |
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+ | |} |
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+ | |||
+ | {{Gradius III}} |
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⚫ | |||
+ | [[Category:Gradius III locations]] |
Revision as of 13:43, 11 September 2020
High Speed Zone is the seventh stage in the SNES port of Gradius III.
Overview
Unlike its similar counterpart in the arcade version of Gradius III, this stage plays in the traditional side-scrolling view rather than in a pseudo-3D environment. The player must navigate through a maze-like hi-tech complex at extreme speed while dodging enemies, walls and projectiles.
Strategy
Use the first few enemies that drop power-ups to gain Speed bonuses to help survive this level.
When an opening/closing gate requires precise timing to get through, take the risk and don't wait for them, or you could end up getting trapped between the closed gate and the oncoming left end of the screen.
Firepower isn't much of an issue here; however, an Option or two and Missiles can help a lot, as they can take out enemies along surfaces and through walls. Likewise, the normal Laser is also very useful in this stage, as it can go straight through the narrow corridors that mainly conform this level and take out entire rows of turrets affixed to the floors and ceilings, which is the formation in which they're most commonly encountered. Nevertheless, it's always a good idea trying to reach the end of the level with decent enough weaponry, as there's still a boss to be fought.
Enemies
Boss
Music
Description | Audio |
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Theme of Air Battle - Departure for Space (SNES) | |
Theme of High Speed Zone - Accident Road. | |
Theme of Boss 2 - Dark Force 2 SNES. |
Gradius III | ||
Ships | Vic Viper | |
Stages | Desert • Bubble Zone • Volcanic Planet • High Speed Dimension • Moai Zone • Cell Planet • Prominence Planet • Plant Planet • Crystal Zone • Boss Rush • Mechanical Base | |
SNES exclusive stages | High Speed Zone • Fortress • Cell | |
Bosses | Goliath • Bubble Eye • Godrei • Big Core MK III • Dogas • Vaif • Twin Vaif (SNES) • Gregol • Wyvern • Vulture Dragon • Choking Weed • Lizard Core • Beacon (SNES) • Tetran • Covered Core • Big Core MK II • Crystal Core • Death MK II • Dellinger Core • Disrupt • Shadow Gear • Shadow Gear MK II (SNES) • Big Core • Golem • Bacterian |