Gradius Wiki
Gradius Wiki
(Created page with " == features == the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however si...")
 
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==Features==
 
 
== features ==
 
 
the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however since the level is played in such a extreme speed it makes it incredibly hard
 
the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however since the level is played in such a extreme speed it makes it incredibly hard
== strategy ==
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== Strategy ==
 
use the first few enemys that drop power ups to gain speed bonus's to help survive this level. when a opening/closing walls need very accurate timeing to get past. take the risk and dont wait for them. firepower isnt much of an issue here however an option or 2 and missles can help alot
 
use the first few enemys that drop power ups to gain speed bonus's to help survive this level. when a opening/closing walls need very accurate timeing to get past. take the risk and dont wait for them. firepower isnt much of an issue here however an option or 2 and missles can help alot
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[[Category:Stages]]

Revision as of 23:08, 30 April 2012

Features

the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however since the level is played in such a extreme speed it makes it incredibly hard

Strategy

use the first few enemys that drop power ups to gain speed bonus's to help survive this level. when a opening/closing walls need very accurate timeing to get past. take the risk and dont wait for them. firepower isnt much of an issue here however an option or 2 and missles can help alot