(Created page with " == features == the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however si...") |
No edit summary |
||
Line 1: | Line 1: | ||
+ | ==Features== |
||
− | |||
− | |||
− | == features == |
||
the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however since the level is played in such a extreme speed it makes it incredibly hard |
the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however since the level is played in such a extreme speed it makes it incredibly hard |
||
− | == |
+ | == Strategy == |
use the first few enemys that drop power ups to gain speed bonus's to help survive this level. when a opening/closing walls need very accurate timeing to get past. take the risk and dont wait for them. firepower isnt much of an issue here however an option or 2 and missles can help alot |
use the first few enemys that drop power ups to gain speed bonus's to help survive this level. when a opening/closing walls need very accurate timeing to get past. take the risk and dont wait for them. firepower isnt much of an issue here however an option or 2 and missles can help alot |
||
+ | [[Category:Stages]] |
Revision as of 23:08, 30 April 2012
Features
the high speed stage is now back to 2D instead of 3D. now the player must navigate through a maze at extreme speed dodging enemys, walls and bullets. however since the level is played in such a extreme speed it makes it incredibly hard
Strategy
use the first few enemys that drop power ups to gain speed bonus's to help survive this level. when a opening/closing walls need very accurate timeing to get past. take the risk and dont wait for them. firepower isnt much of an issue here however an option or 2 and missles can help alot