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{{Infobox Game |
{{Infobox Game |
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+ | |title = Gradius IV: Fukkatsu |
− | | |
+ | |image = Gradius4Advert.png |
+ | |caption = |
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− | | image_size=250px |
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+ | |alternate_title = |
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− | | JapaneseName=Gradius IV Fukkatsu (lit. "Gradius IV: Revival") |
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+ | |european_title = |
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− | | EuropeanName= |
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+ | |japanese_title = |
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− | | NorthAmericanName=Gradius IV |
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+ | グラディウスIV -復活-<br /> |
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− | | ReleaseDate=JPN February, 1998 |
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+ | ("Gradius IV: Revival") |
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− | | Developer=KCET |
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− | | |
+ | |developer = [[Konami|KCET]] |
+ | |publisher = [[Konami]] |
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− | | Designer=Akinari Takai (director) |
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+ | |series = ''[[Gradius (series)|Gradius]]'' |
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− | | Platforms=Arcade, Playstation 2 |
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+ | |director = Akinari Takai |
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+ | |producer = Michihiro Ishizuka |
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+ | |designer = |
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+ | Yasunori Kanetake<br /> |
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+ | Noriaki Yamamoto |
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+ | |composer = Atsuki Watanabe |
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+ | |platform = |
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+ | Arcade<br /> |
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+ | PlayStation 2<br /> |
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+ | PlayStation Portable<br /> |
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+ | |release_date = |
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+ | [[File:Flag of Japan.png|22px|Japan]] February 4, 1999 |
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+ | |media = |
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+ | |ratings = |
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+ | |genre = Horizontal scrolling shoot 'em up |
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+ | |modes = Single player, two players |
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+ | |input = |
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+ | |gallery = |
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}} |
}} |
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⚫ | {{Nihongo|'''''Gradius IV: Fukkatsu'''''|グラディウスIV -復活-|Guradiusu IV -Fukkatsu-|lit. "Gradius IV: Revival"}} is the fourth arcade installment in the ''[[Gradius (series)|Gradius]]'' series of scrolling shooter video games produced by [[Konami]]. It was preceded by ''[[Gradius III]]'', released in 1989, although other non-numbered spinoffs had been released such as ''[[Gradius Gaiden]]''. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added. |
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⚫ | ''Gradius IV Fukkatsu''is the fourth arcade installment in |
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==Story== |
==Story== |
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A distant memory.... |
A distant memory.... |
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==Gameplay== |
==Gameplay== |
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− | The core gameplay of ''Gradius IV'' remains relatively unchanged. However, several changes were made on the weapons system in the transition from ''Gradius III''. First of all, the edit mode has been completely eliminated, as are the "Snake Option" (s.option), the "Reduce" shield type, and the seventh powerup category. The seventh powerup category was the one that was labeled "!" and would produce detrimental results, such as reducing the speed or eliminating the weapons of the ship. |
+ | [[File:Gradius_IV_Weaponry.png|thumb|310px]]The core gameplay of ''Gradius IV'' remains relatively unchanged. However, several changes were made on the weapons system in the transition from ''Gradius III''. First of all, the edit mode has been completely eliminated, as are the "Snake Option" (s.option), the "Reduce" shield type, and the seventh powerup category. The seventh powerup category was the one that was labeled "!" and would produce detrimental results, such as reducing the speed or eliminating the weapons of the ship. |
In this game there are a total of six configurations, the first four of which are migrated from ''Gradius II''. There two new configurations are as follows: |
In this game there are a total of six configurations, the first four of which are migrated from ''Gradius II''. There two new configurations are as follows: |
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Starting a tradition that is continued in ''Gradius V'', this game introduced an online-ranking system. After a player's game was over, a password was presented. This password, which was hashed scoring information, could be uploaded to a Konami website. This ability was only available in Japan, and was discontinued in August 27 of 1998. This was similarly done for the ''Gradius III and IV'' console release. Score recording was disabled approximately a year after its arcade brethren. |
Starting a tradition that is continued in ''Gradius V'', this game introduced an online-ranking system. After a player's game was over, a password was presented. This password, which was hashed scoring information, could be uploaded to a Konami website. This ability was only available in Japan, and was discontinued in August 27 of 1998. This was similarly done for the ''Gradius III and IV'' console release. Score recording was disabled approximately a year after its arcade brethren. |
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==Stages== |
==Stages== |
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+ | {| border="1" class="wikitable" |
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+ | |- |
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+ | !Stage!!Name!!Boss!!Music |
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+ | |- |
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+ | !1 |
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+ | |[[Liquid Metal]]||[[Yorogaton Chimera]]||Hydra |
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+ | |- |
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+ | !2 |
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+ | |[[Plant (Gradius IV)|Plant]]||[[Dendrodium]]||Demeter |
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+ | |- |
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+ | !3 |
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+ | |[[Bubble (Gradius IV)|Bubble]]||[[Bubble Core]]||Oceanus |
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+ | |- |
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+ | !4 |
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+ | |[[Magma]]||[[Gillador]]||Cronos<br />Hades |
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+ | |- |
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+ | !5 |
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+ | |[[Moai (Gradius IV)|Moai]]||[[Alpha/Omega]]||Uranus |
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+ | |- |
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+ | !6 |
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+ | |[[Cell (Gradius IV)|Cell]]||[[Berial]]||Hera |
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+ | |- |
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+ | !7 |
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+ | |[[High Speed (Gradius IV)|High Speed]]||[[Rolling Core]]||Dupon |
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+ | |- |
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+ | !8 |
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⚫ | |||
+ | |- |
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+ | !9 |
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+ | |[[Final Fortress]]||[[Bloody Gate]]<br />[[Crab-II]]<br />[[Gofer]]||Prometheus<br />Athena |
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+ | |} |
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⚫ | |||
− | [[Gradius IV Stage 1|Stage 1]]: Liquid Metal |
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⚫ | ''Gradius IV: Fukkatsu'' never received a direct port. It was included in the ''[[Gradius III and IV]]'' compilation for the PlayStation 2 in 2000 and as a part of ''[[Gradius Collection]]'' for the PlayStation Portable in 2006. Both ports include a boss rush mode (play all the game's bosses in a time attack fashion) and a stage select. |
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+ | ==Gallery== |
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− | [[Gradius IV Stage 2|Stage 2]]: Plant |
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+ | <gallery position="center" captionalign="center"> |
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+ | Gradius_IV_Art_01.jpg|Key art |
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+ | 04_shot00.jpg|Key art |
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+ | </gallery> |
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+ | ==Trivia== |
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− | [[Gradius IV Stage 3|Stage 3]]: Bubble |
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+ | *Most of the ''Gradius IV'' soundtracks got their names from Greek and Roman gods. |
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− | [[Gradius IV Stage 4|Stage 4]]: Magma |
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− | [[Gradius IV Stage 5|Stage 5]]: Moai |
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− | [[Gradius IV Stage 6|Stage 6]]: Cell |
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− | [[Gradius IV Stage 7|Stage 7]]: High Speed |
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− | [[Gradius IV Stage 8|Stage 8]]: Boss Rush |
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− | [[Gradius IV Stage 9|Stage 9]]: Last |
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− | ==Bosses== |
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− | Stage 1: [[Chimera]] |
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− | Stage 2: Dendrodium |
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− | Stage 3: [[Bubble Core]] |
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− | Stage 4: Gillador |
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− | Stage 5: Alpha/Omega (Aa/Mu) |
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− | Stage 6: Viral ([[Berial]]) |
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− | Stage 7: [[Rolling Core]] |
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⚫ | |||
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− | Stage 9: [[Gun Walls|Bloody Gate]], [[Club]], Gaia |
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⚫ | |||
⚫ | ''Gradius IV: Fukkatsu'' never received a direct port. It was included in the ''Gradius III and IV'' compilation for the PlayStation 2 in 2000 and as a part of ''Gradius Collection'' for the PlayStation Portable in 2006. |
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+ | ==References== |
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+ | <references /> |
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+ | ==External links== |
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+ | *[https://gamefaqs.gamespot.com/arcade/581630-gradius-iv Title at GameFAQs] |
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+ | *[https://www.mobygames.com/game/gradius-iv-fukkatsu Title at MobyGames] |
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− | {{ |
+ | {{Gradius IV}} |
− | + | {{Games}} |
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+ | [[Category:Arcade games]] |
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+ | [[Category:PlayStation 2 games]] |
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+ | [[Category:PSP games]] |
Revision as of 04:03, 5 August 2020
Gradius IV: Fukkatsu (グラディウスIV -復活- Guradiusu IV -Fukkatsu- , lit. "Gradius IV: Revival") is the fourth arcade installment in the Gradius series of scrolling shooter video games produced by Konami. It was preceded by Gradius III, released in 1989, although other non-numbered spinoffs had been released such as Gradius Gaiden. This title brings a considerable graphical upgrade, particularly with the use of colored lighting. In addition, there have been several additions and removals to the vaulted weapons system; specifically, the edit mode has been removed and an online ranking system was added.
Story
A distant memory....
The doomsday planet Bacterian has long been forgotten and Planet Gradius is enjoying a time of restored peace and prosperity. However their worst nightmare is about to become reality... again.... Suddenly, out of nowhere, a massive attack force appears, overwhelming the Gradius Defense Forces.
Just when things are looking hopeless, a lone fighter screams across the sky. The battle for freedom is joined once more.....
Gameplay
The core gameplay of Gradius IV remains relatively unchanged. However, several changes were made on the weapons system in the transition from Gradius III. First of all, the edit mode has been completely eliminated, as are the "Snake Option" (s.option), the "Reduce" shield type, and the seventh powerup category. The seventh powerup category was the one that was labeled "!" and would produce detrimental results, such as reducing the speed or eliminating the weapons of the ship.
In this game there are a total of six configurations, the first four of which are migrated from Gradius II. There two new configurations are as follows:
Configuration 5: The missile mode is a vertical mine that is released above and below the ship. After a short delay, the mines explode, yielding a large explosion. The double mode is the standard 45-degree angle split. The laser mode is a thin armor piercing round that can penetrate multiple enemies.
Configuration 6: The missile mode is the flying torpedo, which produces two missiles that fly forward in front of the ship. The double mode is the tailgun, seen in other configurations. The laser is the twin laser seen in Gradius III.
Starting a tradition that is continued in Gradius V, this game introduced an online-ranking system. After a player's game was over, a password was presented. This password, which was hashed scoring information, could be uploaded to a Konami website. This ability was only available in Japan, and was discontinued in August 27 of 1998. This was similarly done for the Gradius III and IV console release. Score recording was disabled approximately a year after its arcade brethren.
Stages
Stage | Name | Boss | Music |
---|---|---|---|
1 | Liquid Metal | Yorogaton Chimera | Hydra |
2 | Plant | Dendrodium | Demeter |
3 | Bubble | Bubble Core | Oceanus |
4 | Magma | Gillador | Cronos Hades |
5 | Moai | Alpha/Omega | Uranus |
6 | Cell | Berial | Hera |
7 | High Speed | Rolling Core | Dupon |
8 | Boss Rush | Vanishing Core Big Core MK III Kai Covered Tetran Berserk Core Planet Core |
Aircraft Carrier Take Care |
9 | Final Fortress | Bloody Gate Crab-II Gofer |
Prometheus Athena |
Ports
Gradius IV: Fukkatsu never received a direct port. It was included in the Gradius III and IV compilation for the PlayStation 2 in 2000 and as a part of Gradius Collection for the PlayStation Portable in 2006. Both ports include a boss rush mode (play all the game's bosses in a time attack fashion) and a stage select.
Gallery
Trivia
- Most of the Gradius IV soundtracks got their names from Greek and Roman gods.
References
External links
Gradius IV: Fukkatsu | ||
Ships | Vic Viper | |
Stages | Liquid Metal • Plant • Bubble • Magma • Moai • Cell • High Speed • Boss Rush • Final Fortress | |
Bosses | Yorogaton Chimera • Dendrodium • Bubble Core • Gillador • Alpha/Omega • Berial • Rolling Core • Vanishing Core • Big Core MK III • Covered Tetran • Berserk Core • Planet Core • Bloody Gate • Crab-II • Gofer |
Gradius video games | ||
Gradius series | Gradius • Gradius II • Gradius III • Gradius Gaiden • Gradius IV: Fukkatsu • Gradius Galaxies • Gradius V • Gradius ReBirth • Gradius: The Interstellar Assault • Gradius NEO • Gradius NEO Imperial | |
Spin-offs | Salamander (Life Force) (MSX ver.)• Salamander 2 • Nemesis 2 (Nemesis '90 Kai) • Nemesis 3 • Nemesis (Game Boy) • Cosmic Wars • Solar Assault | |
Parody games | Parodius • Parodius Da! • Gokujō Parodius! • Jikkyō Oshaberi Parodius • Sexy Parodius • Paro Wars • Otomedius (Otomedius Gorgeous) • Otomedius Excellent | |
Other games | Scramble • Thunder Cross • Thunder Cross II • Space Manbow • Force Gear | |
Pachislot | Gradius: The Slot • CR Parodius Da! EX • Gokuraku Parodius! | |
Cancelled | Vic Viper • Gradius Arc • Salamander HD Remaster |