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{{Infobox Game
 
{{Infobox Game
| Game=Gradius III
+
|title = Gradius III
  +
|image =
| image=Gradius3_flyer.png
 
 
<gallery>
| image_size=250px
 
  +
Gradius III - 01.jpg|Arcade
| JapaneseName=Guradiusu Surī Densetsu kara Shinwae (lit. "Gradius III: From Legend to Myth")
 
  +
Gradius III - (SNES) - 01.jpg|SNES
| EuropeanName=
 
| NorthAmericanName=Gradius III
+
Gradius III - (SFC) - 01.jpg|SFC
  +
</gallery>
| ReleaseDate=JPN December 11, 1989<br>NA September 9, 1991
 
  +
|caption =
| Developer=Konami
 
  +
|alternate_title =
| Publisher=Konami
 
  +
|european_title =
| Designer=Hiroyasu Machiguchi
 
  +
|japanese_title =
| Platforms=Arcade<br>Super Nintendo/Super Famicom<br>PlayStation 2<br>PlayStation Portable<br>Virtual Console (Wii)
 
  +
グラディウスIII: 伝説から神話へ<br />
| Chronology
 
  +
''Guradiusu III: Densetsu Kara Shinwa e''<br />
| previous =[[Gradius II]]
 
  +
("Gradius III: From Legend to Myth")
| next =[[Gradius Gaiden]]
 
  +
|developer = [[Konami]]
  +
|publisher = [[Konami]]
  +
|series = ''[[Gradius (series)|Gradius]]''
 
|director = Hiroyasu Machiguchi
  +
|producer =
  +
|designer =
  +
|composer =
  +
Kazuki Muraoka<br />
  +
Kazuhiko Uehara<br />
  +
Harumi Ueko<br />
  +
Yukie Morimoto<br />
  +
[[Miki Higashino]]
  +
|platform =
  +
Arcade<br />
  +
Super Nintendo/Super Famicom<br />
  +
PlayStation 2<br />
  +
PlayStation Portable<br />
  +
Virtual Console (Wii)
  +
|release_date =
  +
[[File:Flag of Japan.png|22px|Japan]] December 11, 1989<br />
  +
[[File:Flag of the United States.png|22px|North America]] September 9, 1991
  +
|media = ROM cartridge
  +
|ratings =
  +
|genre = Horizontal scrolling shoot 'em up
  +
|modes = Single player, two players
  +
|input =
  +
|gallery =
 
}}
 
}}
 
{{nihongo|'''''Gradius III'''''|グラディウスIII: 伝説から神話へ|Guradiusu III: Densetsu Kara Shinwa e|lit. "Gradius III: From Legend to Myth"}} is a scrolling shooter arcade game developed and published by [[Konami]] in 1989 for video arcades.
   
 
The player returns in the role of the pilot of the [[Vic Viper]] starfighter to battle the onslaughts of the [[Bacterian Empire]].
''Gradius III'' is a scrolling shooter arcade game, developed and published by Konami in 1989 for video arcades.
 
   
 
==Plot==
The player returns as the role of the pilot of the Vic Viper starfighter to battle the onslaughts of the Bacterion Empire.
 
 
In the darkest reaches of infinite space, pure evil lies in wait... The Dark Forces led by the god of destruction, [[Bacterian]], prepare to launch a massive onslaught against the planet [[Gradius (planet)|Gradius]]. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.
   
 
Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance... planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and the Dark Forces easily tear through their thin front line. No fighters survive the slaughter...
==Story==
 
   
 
In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional [[Vic Viper|VIC VIPER]] fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...
In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.
 
   
Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....
 
 
In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...
 
 
[[File:Vic_Viper_1989.gif|thumb]]
 
 
==Gameplay==
 
==Gameplay==
 
[[File:Gradius3.png|thumb|left|<p style="text-align: center;">In-game screenshot.</p>]]
   
 
There are a total of ten levels in the game. Stage 4 is notorious for being the first and only pseudo-3D level to ever appear in the ''[[Gradius (series)|Gradius]]'' series. In this mini-level, the player controls the [[Vic Viper]] in a third-person (behind the ship) perspective and must avoid colliding with walls. Even though the level is completely devoid of any enemies, free floating [[Power Capsule|power-ups]] are scattered throughout. There are also two hidden levels that are based on the early sections of ''[[Gradius]]'' and ''[[Salamander]]''. The game contains the familiar weapons, level layouts and enemies that have become trademarks of the series.
[[Image:Gradius3.png|thumb|left|250px|In-game screenshot]]
 
   
 
The game is known by fans as being considerably more difficult than its predecessors; so much so that it prompted [[Konami]] to pull it from arcades rather quickly (the arcade version has no continuation feature; if a player loses all lives, the game will be over). The Japanese version of the game contains a 'Beginner Mode' that allows the player to venture through the first three levels at a much easier difficulty. At the end of the third level, the game bids the player to try the game again at the normal difficulty; which can loop endlessly. The Asian and export arcade releases lack the Beginner Mode and retrospective introduction sequence, but reduces the difficulty overall.
There are a total of ten levels in the game. Stage 4 is notorious for being the first and only pseudo-3D level to ever appear in the ''Gradius'' series. In this mini-level, the player controls the Vic Viper in a third-person (behind the ship) perspective and must avoid colliding with walls. Though the level is completely devoid of any enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of ''Gradius'' and ''Salamander''. The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series.
 
   
 
The biggest addition to the game is the introduction of the "Edit Mode", which is a logical progression on the weapons system from ''[[Gradius II: GOFER no Yabō|Gradius II]]''. Not only can players choose between pre-defined weapon schemes, but they can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination. However, some of the weapons available in pre-defined schemes cannot be used in custom schemes and vice versa. Many of the redundant weapon variations from the different schemes in ''Gradius II'' were removed, in favor of new variations.
The game is known by fans as being considerably more difficult than its predecessors, so much so that it prompted Konami to pull it from arcades rather quickly. (The arcade version has no continuation feature; if a player loses all lives, the game will be over.) The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty. At the end of the third level, the game bids the player to try the game again at the normal difficulty; which can loop endlessly. The Asian and Export arcade releases lacks the beginner mode and retrospective introduction sequence, but reduces the difficulty overall.
 
 
The biggest addition to the game is the introduction of the "Edit Mode", which is a logical progression on the weapons system from ''Gradius II''. Not only can players choose between pre-defined weapon schemes, but they can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination. However, some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa. Many of the redundant weapon variations from the different schemes in ''Gradius II'' were removed, in favor of new variations.
 
   
 
==Ports==
 
==Ports==
 
 
===Super NES===
 
===Super NES===
 
A port of ''Gradius III'' was released for the Super Famicom in December 1990 and the Super Nintendo Entertainment System in 1991, with the option of reduced difficulty and additional armaments for the [[Vic Viper]]. It replicates the slowdown of its arcade counterpart and discards the pseudo-3D and Crystal levels. The Cell Level is also swapped to being the final stage instead of the sixth stage like in the arcade version; it is also given a new layout and soundtrack. It also introduces a boss called [[Beacon]] which awaits the player at the end of the new high-speed stage, which is a counterpart of the high-speed stage in ''[[Gradius II: GOFER no Yabō|Gradius II]]''. Unlike any other version, the Super NES port is the only one that allow players to continue when they lost all their lives. Also, there are bonus areas that can be accessed by finding an entry point and fulfilling certain conditions. A harder difficulty called "Arcade" can be unlocked by inputting a code on the options screen; however, it is simply the same SNES game at a harder difficulty and not an accurate port of the arcade version.
   
 
There were many term changes for the American release; for instance, instead of the ubiquitous Vic Viper, the manual labelled the player's craft as the "M.A.X.", or "Modulated Artillery Exalter". As well, many of the names of the bosses had been altered, such as the stage boss of the first level being called "Earwig Scorpion" rather than "[[Goliath]]".
A port of ''Gradius III'' was released for the Super Famicom in December 1990 and the Super Nintendo Entertainment System in 1991 with the option of reduced difficulty and additional armaments for the Vic Viper. It replicates the slowdown of its arcade counterpart and discards the pseudo-3D and Crystal levels. The Cell Level is also swapped to being the final stage instead of the sixth stage like in the arcade version, it is also given a new layout and soundtrack. It also introduces a boss called ''Beacon'' which awaits the player at the end of the new high-speed stage, which is a counterpart of the high-speed stage in ''Gradius II''. Unlike any other version, the Super NES port is the only one that allow players to continue when they lost all their lives. Also, there are bonus areas that can be accessed by finding an entry point and fulfilling certain conditions. A harder difficulty called "Arcade" can be unlocked by inputting a code on the options screen, however, it is simply the same SNES game at a harder difficulty, and not an accurate port of the arcade version.
 
 
There were many term changes for the American release; for instance, instead of the ubiquitous Vic Viper, the manual labelled the player's craft as the "M.A.X.", or "Modulated Artillery Exalter". As well, many of the names of the bosses had been altered, such as the stage boss of the first level being called "Earwig Scorpion" rather than "Goliath".
 
   
 
This port was also released for Virtual Console on April 23, 2007. In Europe it was released under the Habai Festival label and costs an additional 100pts.
 
This port was also released for Virtual Console on April 23, 2007. In Europe it was released under the Habai Festival label and costs an additional 100pts.
   
The changes from the Arcade version include:
+
The changes from the arcade version include:
   
 
*Stage 5 becomes Stage 4.
 
*Stage 5 becomes Stage 4.
Line 56: Line 77:
 
*Stage 8 becomes Stage 6.
 
*Stage 8 becomes Stage 6.
 
*3D and Cube Rush stages removed. In their place is the high speed stage, Crystal Maze.
 
*3D and Cube Rush stages removed. In their place is the high speed stage, Crystal Maze.
*The final stage is split: The Boss Rush is at Stage 8, the Fortress Base is at Stage 9, the Cell Stage is the Final Stage (or known as Stage 10).
+
*The final stage is split: the Boss Rush is at Stage 8, the Fortress Base is at Stage 9, the Cell Stage is the Final Stage (or known as Stage 10).
*Some Bosses are removed: Gregol, Dogas and Vaif, Wyvern, Zub Rush Mk. II, Lizard Core, Shadow Gear
+
*Some bosses were removed: Gregol, Dogas and Vaif, Wyvern, Zub Rush Mk. II, Lizard Core, Tetran and Shadow Gear.
*They are replaced with the ff. bosses: Beacon, Zub Rush, Shadow Gear MK II
+
**They were replaced with the ff. bosses: Beacon, Zub Rush and Shadow Gear MK II.
*New Bonus Stages.
+
*New bonus stages.
  +
*The orders of the bosses in the Boss Rush were reorganised (with the removal of Tetran), as well as new addition of BGM tracks for them.
   
 
===PlayStation 2===
 
===PlayStation 2===
In 2000, Konami bundled ''Gradius III'' and ''Gradius IV Fukkatsu'' together for release on the PlayStation 2 video game console, as ''Gradius III and IV''. The port is based on the arcade version and has an unlockable ''Extra Edit'' mode, which gives the player the freedom to create a weapon array from all included setups and adds the ''F-Option'', ''R-Option'' and ''Reduce II'' power-ups found in the Super NES port. The Reduce from the SNES port returns the player one step closer to the Vic Viper's original size when hit, giving it protection from two hits.
+
In 2000, [[Konami]] bundled ''Gradius III'' and ''[[Gradius IV: Fukkatsu|Gradius IV]]'' together for release on the PlayStation 2 video game console, as ''[[Gradius III and IV]]''. The port is based on the arcade version and has an unlockable ''Extra Edit'' mode, which gives the player the freedom to create a weapon array from all included setups and adds the ''F-Option'', ''R-Option'' and ''Reduce II'' power-ups found in the Super NES port. The Reduce from the SNES port returns the player one step closer to the [[Vic Viper]]'s original size when hit, giving it protection from two hits.
   
 
As the PlayStation 2 is technically more sophisticated than the game's original arcade hardware, the game as a result runs faster in situations that would normally impose lag. KCET implemented a "WAIT LEVEL" regulator as an option that can be adjusted from three levels at any point in the game, beginning from 0 to 2 (original rate).
 
As the PlayStation 2 is technically more sophisticated than the game's original arcade hardware, the game as a result runs faster in situations that would normally impose lag. KCET implemented a "WAIT LEVEL" regulator as an option that can be adjusted from three levels at any point in the game, beginning from 0 to 2 (original rate).
Line 69: Line 91:
   
 
===PlayStation Portable===
 
===PlayStation Portable===
''Gradius III'' was later ported to the PlayStation Portable in 2006 as part of Gradius Collection.
+
''Gradius III'' was later ported to the PlayStation Portable in 2006 as part of ''[[Gradius Collection]]''.
   
 
==Reception==
 
==Reception==
Gradius III received positive to favorable reviews; IGN gave the game a score 8.5 out of 10 for impressive graphics and gameplay. However, as has been common with several installments in the series, the review criticized the intense difficulty of the game.
+
''Gradius III'' received positive to favorable reviews; IGN gave the game a score 8.5 out of 10 for impressive graphics and gameplay. However, as has been common with several installments in the series, the review criticized the intense difficulty of the game.
   
 
==Stages==
 
==Stages==
 
 
===Arcade===
 
===Arcade===
 
{| border="1" class="wikitable"
 
{| border="1" class="wikitable"
Line 109: Line 130:
 
|-
 
|-
 
!10
 
!10
|[[Boss Rush (Gradius III)|Boss Rush]]||[[Tetran]]<br/>[[Covered Core]]<br/>[[Big Core MK II]]<br/>[[Crystal Core]]<br/>[[Death MK II]]<br/>[[Dellinger Core]]||Aircraft Carrier<br/>Poison of Snake<br/>Take Care
+
|[[Mechanical Base]]||[[Tetran]]<br/>[[Covered Core]]<br/>[[Big Core MK II]]<br/>[[Crystal Core]]<br/>[[Death MK II]]<br/>[[Dellinger Core]]<br/>[[Disrupt]]<br/>[[Shadow Gear]]<br/>[[Bacterian]]||[[Aircraft Carrier]]<br/>[[Poison of Snake]]<br/>[[Take Care!]]<br/>Mechanical Base<br/>Final Shot
|-
 
!11
 
|[[Mechanical Base]]||[[Disrupt]]<br/>[[Shadow Gear]]<br/>[[Bacterion]]||Mechanical Base<br/>Final Shot
 
 
|-
 
|-
 
!EX1
 
!EX1
|[[Gradius Stage 1|Volcano]]||[[Big Core MK I]]||Challenger 1985
+
|[[Volcano (Gradius)|Volcano]]||[[Big Core MK I]]||Challenger 1985
 
|-
 
|-
 
!EX2
 
!EX2
|[[Bionic Germ]]||[[Brain Golem]]||Power of Anger
+
|[[Bionic Germ]]||[[Golem]]||Power of Anger
 
|}
 
|}
   
Line 148: Line 166:
 
|-
 
|-
 
!8
 
!8
|[[Boss Rush (Gradius III)|Boss Rush]]||[[Covered Core]]<br/>[[Big Core MK II]]<br/>[[Crystal Core]]<br/>[[Death MK II]]<br/>[[Dellinger Core]]||Aircraft Carrier<br/>Take Care<br/>''Boss on Parade BGM 1''<br/>''Boss on Parade BGM 2''<br/>''Boss on Parade BGM 3''
+
|[[Boss Rush (Gradius III)|Boss Rush]]||[[Death MK II]]<br/>[[Crystal Core]]<br/>[[Big Core MK II]]<br/>[[Covered Core]]<br/>[[Dellinger Core]]||[[Aircraft Carrier]]<br/>[[Take Care!]]<br/>Boss on Parade II to V
 
|-
 
|-
 
!9
 
!9
Line 154: Line 172:
 
|-
 
|-
 
!10
 
!10
|[[Cell (Gradius III)|Cell]]||[[Bacterion]]||Unpleasant Cell
+
|[[Cell (Gradius III)|Cell]]||[[Bacterian]]||Unpleasant Cell
 
|}
 
|}
   
 
==Enemies==
 
==Enemies==
  +
<div style="-moz-column-count:2; column-count:2;">
 
  +
*[[Bellberg]]
{{Col-begin}}
 
 
*[[Garun]]
{{Col-2}}
 
* [[Bellberg|Gear]]
+
*[[Dee-01|Grazia]]
* [[Garun|Cartoon]]
+
*[[Rush|Krang]]
* [[Dee-01|Grazia]]
+
*[[Ducker|Von Der]]
* [[Rush|Krang]]
+
*[[Sand Lion]]
* [[Ducker|Von Der]]
+
*[[Fire Dragon|Sand Dragon]]
* [[Sand Lion]]
+
*[[Jumper|Sagna]]
* [[Fire Dragon|Sand Dragon]]
+
*[[Rugal|G-I]]
* [[Jumper|Sagna]]
+
*[[Bubble]]
* [[Rugal|G-I]]
+
*[[Enigma (enemy)|Enigma]]
* [[Bubble]]
+
*[[Uros|Gassino]]
* [[Enigma (enemy)|Enigma]]
+
*[[Jumper|Spear]]
* [[Uros|Gassino]]
+
*[[Iron Maiden|Godrei]]
* [[Jumper|Spear]]
+
*[[Jitateiru]]
* [[Iron Maiden|Godrei]]
+
*[[Moai]]
* [[Jitateiru]]
+
*[[Rolling Moai]]
* [[Moai]]
+
*[[Totem Moai]]
* [[Rolling Moai]]
+
*[[Tentacle|Goal]]
* [[Totem Moai]]
+
*[[Octa]]
 
*[[Sparug]]
{{Col-2}}
 
* [[Tentacle|Goal]]
+
*[[Beans|Guard Dog]]
* [[Octa]]
+
*[[Fireball]]
* [[Sparug]]
+
*[[Dee-01|Zero Base]]
* [[Beans|Guard Dog]]
+
*[[Hatch|Eye]]
* [[Fireball]]
+
*[[Obsession|Baoh]]
* [[Dee-01|Zero Base]]
+
*[[Death Hand|Biorante]]
* [[Hatches|Eye]]
+
*[[Demos (enemy)|Demos]]
* [[Obsession|Baoh]]
+
*[[Ducker|Guy Van]]
  +
*[[Garmaid]]
* [[Death Hand|Biorante]]
 
* [[Demos (enemy)|Demos]]
+
*[[Jumper|Anthrax]]
* [[Ducker|Guy Van]]
+
*[[Cancer]]
* [[Garmaid]]
+
*[[Deada]]
* [[Jumper|Anthrax]]
+
*[[Iron Vuom]]
* [[Cancer]]
+
*[[Dept]]
  +
</div>
* [[Deada]]
 
* [[Iron Vuom]]
 
* [[Dept]]
 
{{Col-end}}
 
   
 
==Gallery==
 
==Gallery==
  +
<gallery position="center" captionalign="center">
 
  +
Gradius III Art 01.jpg|Key art
<gallery>
 
Gradius_3_SNES_Cover.jpg|SNES cover
+
Gradius 3 SNES Cover.jpg|SNES cover
 
GradiusIIISNESjp.jpg|Super Famicom cover
 
GradiusIIISNESjp.jpg|Super Famicom cover
Gradius_III_Art_01.jpg|Key art
 
 
</gallery>
 
</gallery>
  +
  +
==External links==
  +
*[https://gamefaqs.gamespot.com/arcade/580501-gradius-iii Title at GameFAQs]
  +
*[https://www.mobygames.com/game/gradius-iii Title at MobyGames]
   
 
{{Gradius III}}
 
{{Gradius III}}
 
{{Games}}
 
{{Games}}
[[Category:Games]]
+
[[Category:Arcade games]]
  +
[[Category:PlayStation 2 games]]
  +
[[Category:PSP games]]
  +
[[Category:Super NES games]]
  +
[[Category:Wii games]]
  +
[[Category:Gradius III]]

Revision as of 18:05, 27 July 2020

Gradius III (グラディウスIII: 伝説から神話へ Guradiusu III: Densetsu Kara Shinwa e?, lit. "Gradius III: From Legend to Myth") is a scrolling shooter arcade game developed and published by Konami in 1989 for video arcades.

The player returns in the role of the pilot of the Vic Viper starfighter to battle the onslaughts of the Bacterian Empire.

Plot

In the darkest reaches of infinite space, pure evil lies in wait... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.

Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance... planet Gradius itself... To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and the Dark Forces easily tear through their thin front line. No fighters survive the slaughter...

In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...

Gameplay

Gradius3

In-game screenshot.

There are a total of ten levels in the game. Stage 4 is notorious for being the first and only pseudo-3D level to ever appear in the Gradius series. In this mini-level, the player controls the Vic Viper in a third-person (behind the ship) perspective and must avoid colliding with walls. Even though the level is completely devoid of any enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of Gradius and Salamander. The game contains the familiar weapons, level layouts and enemies that have become trademarks of the series.

The game is known by fans as being considerably more difficult than its predecessors; so much so that it prompted Konami to pull it from arcades rather quickly (the arcade version has no continuation feature; if a player loses all lives, the game will be over). The Japanese version of the game contains a 'Beginner Mode' that allows the player to venture through the first three levels at a much easier difficulty. At the end of the third level, the game bids the player to try the game again at the normal difficulty; which can loop endlessly. The Asian and export arcade releases lack the Beginner Mode and retrospective introduction sequence, but reduces the difficulty overall.

The biggest addition to the game is the introduction of the "Edit Mode", which is a logical progression on the weapons system from Gradius II. Not only can players choose between pre-defined weapon schemes, but they can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination. However, some of the weapons available in pre-defined schemes cannot be used in custom schemes and vice versa. Many of the redundant weapon variations from the different schemes in Gradius II were removed, in favor of new variations.

Ports

Super NES

A port of Gradius III was released for the Super Famicom in December 1990 and the Super Nintendo Entertainment System in 1991, with the option of reduced difficulty and additional armaments for the Vic Viper. It replicates the slowdown of its arcade counterpart and discards the pseudo-3D and Crystal levels. The Cell Level is also swapped to being the final stage instead of the sixth stage like in the arcade version; it is also given a new layout and soundtrack. It also introduces a boss called Beacon which awaits the player at the end of the new high-speed stage, which is a counterpart of the high-speed stage in Gradius II. Unlike any other version, the Super NES port is the only one that allow players to continue when they lost all their lives. Also, there are bonus areas that can be accessed by finding an entry point and fulfilling certain conditions. A harder difficulty called "Arcade" can be unlocked by inputting a code on the options screen; however, it is simply the same SNES game at a harder difficulty and not an accurate port of the arcade version.

There were many term changes for the American release; for instance, instead of the ubiquitous Vic Viper, the manual labelled the player's craft as the "M.A.X.", or "Modulated Artillery Exalter". As well, many of the names of the bosses had been altered, such as the stage boss of the first level being called "Earwig Scorpion" rather than "Goliath".

This port was also released for Virtual Console on April 23, 2007. In Europe it was released under the Habai Festival label and costs an additional 100pts.

The changes from the arcade version include:

  • Stage 5 becomes Stage 4.
  • Stage 6 becomes Stage 10 (the Final Stage).
  • Stage 7 becomes Stage 5.
  • Stage 8 becomes Stage 6.
  • 3D and Cube Rush stages removed. In their place is the high speed stage, Crystal Maze.
  • The final stage is split: the Boss Rush is at Stage 8, the Fortress Base is at Stage 9, the Cell Stage is the Final Stage (or known as Stage 10).
  • Some bosses were removed: Gregol, Dogas and Vaif, Wyvern, Zub Rush Mk. II, Lizard Core, Tetran and Shadow Gear.
    • They were replaced with the ff. bosses: Beacon, Zub Rush and Shadow Gear MK II.
  • New bonus stages.
  • The orders of the bosses in the Boss Rush were reorganised (with the removal of Tetran), as well as new addition of BGM tracks for them.

PlayStation 2

In 2000, Konami bundled Gradius III and Gradius IV together for release on the PlayStation 2 video game console, as Gradius III and IV. The port is based on the arcade version and has an unlockable Extra Edit mode, which gives the player the freedom to create a weapon array from all included setups and adds the F-Option, R-Option and Reduce II power-ups found in the Super NES port. The Reduce from the SNES port returns the player one step closer to the Vic Viper's original size when hit, giving it protection from two hits.

As the PlayStation 2 is technically more sophisticated than the game's original arcade hardware, the game as a result runs faster in situations that would normally impose lag. KCET implemented a "WAIT LEVEL" regulator as an option that can be adjusted from three levels at any point in the game, beginning from 0 to 2 (original rate).

There is also a stage select, with each stage unlocked after clearing it in the main game.

PlayStation Portable

Gradius III was later ported to the PlayStation Portable in 2006 as part of Gradius Collection.

Reception

Gradius III received positive to favorable reviews; IGN gave the game a score 8.5 out of 10 for impressive graphics and gameplay. However, as has been common with several installments in the series, the review criticized the intense difficulty of the game.

Stages

Arcade

Stage Name Boss Music
1 Desert Goliath Sand Storm
2 Bubble Zone Bubble Eye Aqua Illusion
3 Volcanic Planet Big Core MK III In The Wind
A Long Time Ago
Underground
4 High Speed Dimension None High Speed Dimension
5 Moai Zone Dogas
Vaif
Easter Stone
6 Cell Planet Gregol Dead End Cell
7 Prominence Planet Wyvern
Vulture Dragon
Fire Scramble
8 Plant Planet Choking Weed Cosmo Plant
9 Crystal Zone Lizard Core Crystal Labyrinth
10 Mechanical Base Tetran
Covered Core
Big Core MK II
Crystal Core
Death MK II
Dellinger Core
Disrupt
Shadow Gear
Bacterian
Aircraft Carrier
Poison of Snake
Take Care!
Mechanical Base
Final Shot
EX1 Volcano Big Core MK I Challenger 1985
EX2 Bionic Germ Golem Power of Anger

SNES

Stage Name Boss Music
1 Desert Goliath Sand Storm
2 Bubble Zone Bubble Eye Aqua Illusion
3 Volcanic Planet Big Core MK III In The Wind
Underground
4 Moai Zone Twin Vaif Easter Stone
5 Prominence Planet Vulture Dragon Fire Scramble
6 Plant Planet Choking Weed Cosmo Plant
7 High Speed Zone Beacon Accident Road
8 Boss Rush Death MK II
Crystal Core
Big Core MK II
Covered Core
Dellinger Core
Aircraft Carrier
Take Care!
Boss on Parade II to V
9 Fortress Disrupt
Shadow Gear MK II
Mechanical Base
10 Cell Bacterian Unpleasant Cell

Enemies

Gallery

External links

Gradius III
Ships Vic Viper
Stages DesertBubble ZoneVolcanic PlanetHigh Speed DimensionMoai ZoneCell PlanetProminence PlanetPlant PlanetCrystal ZoneBoss RushMechanical Base
SNES exclusive stages High Speed ZoneFortressCell
Bosses GoliathBubble EyeGodreiBig Core MK IIIDogasVaifTwin Vaif (SNES) • GregolWyvernVulture DragonChoking WeedLizard CoreBeacon (SNES) • TetranCovered CoreBig Core MK IICrystal CoreDeath MK IIDellinger CoreDisruptShadow GearShadow Gear MK II (SNES) • Big CoreGolemBacterian
Gradius video games
Gradius series GradiusGradius IIGradius IIIGradius GaidenGradius IV: FukkatsuGradius GalaxiesGradius VGradius ReBirthGradius: The Interstellar AssaultGradius NEOGradius NEO Imperial
Spin-offs Salamander (Life Force) (MSX ver.)• Salamander 2Nemesis 2 (Nemesis '90 Kai) • Nemesis 3Nemesis (Game Boy)Cosmic WarsSolar Assault
Parody games ParodiusParodius Da!Gokujō Parodius!Jikkyō Oshaberi ParodiusSexy ParodiusParo WarsOtomedius (Otomedius Gorgeous) • Otomedius Excellent
Other games ScrambleThunder CrossThunder Cross IISpace ManbowForce Gear
Pachislot Gradius: The SlotCR Parodius Da! EXGokuraku Parodius!
Cancelled Vic ViperGradius ArcSalamander HD Remaster