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{{Infobox Game
 
{{Infobox Game
| Game=Gradius Galaxies
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|title = Gradius Galaxies
| image=Gradius_Galaxies_GBA.jpg
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|image = Gradius_Galaxies_GBA.jpg
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|caption =
| image_size=250px
 
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|alternate_title =
| JapaneseName=Gradius Generation
 
| EuropeanName=Gradius Advance
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|european_title = ''Gradius Advance''
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|japanese_title =
| NorthAmericanName=Gradius Galaxies
 
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グラディウスジェネレーション<br />
| ReleaseDate=EU November 9, 2001<br>NA November 12, 2001<br>JPN January 17, 2002
 
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''Guradiusu Jenerēshon''<br />
| Developer=Mobile21
 
 
("Gradius Generation")
| Publisher=Konami
 
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|developer = Mobile21
| Designer=Hideaki Fukutome
 
  +
|publisher = [[Konami]]
| Platforms=Game Boy Advance
 
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|series = ''[[Gradius (series)|Gradius]]''
| Chronology
 
  +
|director =
| previous =[[Gradius IV]]
 
| next =[[Gradius V]]
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|producer =
 
|designer = Hideaki Fukutome
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|composer =
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|platform = Game Boy Advance
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|release_date =
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[[File:Flag of Europe.png|22px|Europe]] November 9, 2001
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[[File:Flag of the United States.png|22px|North America]] November 12, 2001<br />
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[[File:Flag of Japan.png|22px|Japan]] January 17, 2002
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|media = ROM cartridge
  +
|ratings = '''ESRB''': E
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|genre = Horizontal scrolling shoot 'em up
  +
|modes = Single player
  +
|input =
  +
|gallery =
 
}}
 
}}
  +
'''''Gradius Galaxies''''', also known as {{Nihongo|'''''Gradius Generation'''''|グラディウスジェネレーション}} and '''''Gradius Advance''''' (Europe), is a horizontally-scrolling shooter handheld video game published by [[Konami]] in 2001. The game, released for the Game Boy Advance, is the only ''[[Gradius (series)|Gradius]]'' title to be available for the system.
   
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==Plot==
'''''Gradius Galaxies''''', also known as '''''Gradius Generation''''' (Japan) and '''''Gradius Advance''''' (Europe), is a horizontally-scrolling shooter handheld video game published by Konami in 2001. The game, released for the Game Boy Advance, is the only ''[[Gradius Series]]'' title to be available for the system. Story-wise; the game is set between ''[[Gradius Gaiden]]'' and ''[[Gradius V]]''. Bacterion was developing a powerful weapon to use against planet Gradius; but the evil entity was destoyed before finishing it. A few years later it crashes on a planet and it gradually starts changing it; appearently into a mechanical fortress. Before it can become a full threat; planet Gradius sends the ''[[Vic Viper]]'' to eradicate it; which in the game's ending destroys the entire deformed planet. (Taken from the game's manual.)
 
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It all began with a single meteorite impact.
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Ramiles, the fifth planet in the peaceful and prosperous Gradius system, suddenly lapsed into silence. Moreover, communications ceased from all spacecraft navigating the region. The federal government of Gradius viewed the situation gravely and immediately commenced an investigation to shed light on the mystery.
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  +
Soon after, the startling truth was revealed.
  +
  +
Centuries before, [[Gradius (planet)|Gradius]] had destroyed the [[Planet Bacterian|fortress planet]] of its enemy, the [[Bacterian Empire|Bacterions]], in a final, decisive battle. As a result, countless planetary fragments embedded with self-breeding DNA program of an enemy biological weapon were scattered into space. One of those fragments entered into a wide-range orbit and, after 400 years, returned to the Gradius system as a meteorite. After impacting on Ramiles, the DNA program in the meteorite immediately activated itself. The planet was subdued in mere moments.
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With their planet in flames, the people of Ramiles —powerless to counterattack— were crushed with despair. Then one day, an old man looked up to the sky. Reflected in his eyes was the white vapor trail of a combat ship in flight traced against a crimson-dyed sky. The old man was convinced that the ship was the [[Vic Viper]], a super-spatial temporal fighter he had heard of in legend as a child. Seeing this, a faint hope glowed within the old man's heart.
  +
  +
Now, as the people's distant memories return from the ashes, a new battle is about to begin...
   
 
==Gameplay==
 
==Gameplay==
''Gradius Galaxies'' plays almost identically to other titles in the series. The player takes control of the [[Vic Viper]] spacecraft attacking onslaughts of enemies. All the traditions of ''Gradius'' are present: [[moai]], an undefended final boss, and the power meter. The weapons system remains mostly unchanged as the configurations available are identical to ''Gradius III'', with the exception that the edit mode is missing. There are four different types of weapons configurations: balanced (traditional ''Gradius''), wide area (''Salamander''), power, and air-to-ground. Each configuration has the [[Vic Viper]] in a different color. Unlike ''Gradius III'', there are only two shield options: shield and force field. In addition, the S.Option ("snake option") is also not present in this version. The player can however choose to have the computer assign weapon powerups automatically or leave it manual. Also, this game allows the player to access any level they have reached, up to the checkpoint they have passed.[[File:Vic_viper_(galaxies).gif|thumb]]
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''Gradius Galaxies'' plays almost identically to other titles in the series. The player takes control of the [[Vic Viper]] spacecraft attacking onslaughts of enemies. All of the usual ''Gradius'' staples are present: [[Moai]]s, an unguarded final boss, and the [[Power Meter]]. The weapons system remains mostly unchanged as the configurations available are identical to ''[[Gradius III]]'', with the exception of a weapon edit mode. There are four different types of weapons configurations: Balanced (traditional ''Gradius''), Wide Area (''[[Salamander]]''), power, and Air-to-Ground. Each configuration is differentiated by a palette swap for Vic Viper. Unlike ''Gradius III'', there are only two shield options: Shield and Force Field. In addition, the S.Option ("snake option") is not present; however, the player can choose to have the computer assign weapon power-ups automatically or leave it manual. New to ''Galaxies'' is the feature to resume the game from any completed stages, marked by checkpoints.
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The Japanese version of the game featured an exclusive game play mode called ''Challenge''. (this mode is entirely absent from the U.S. and European versions) ''Challenge'' must be unlocked by completing the main game, and consists of several difficult stages that test the player's skills.[[File:Vic_viper_(galaxies).gif|thumb]]
   
 
== Stages ==
 
== Stages ==
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{| border="1" class="wikitable"
*[[Gradius Galaxies Stage 1|Stage 1]]: Meteorite
 
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|-
*[[Gradius Galaxies Stage 2|Stage 2]]: Glass
 
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!Stage!!Name!!Boss
*[[Gradius Galaxies Stage 3|Stage 3]]: Artificial Galaxy
 
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|-
*[[Gradius Galaxies Stage 4|Stage 4]]: Underground Volcano
 
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!1
*[[Gradius Galaxies Stage 5|Stage 5]]: Moai
 
 
|[[Meteorite]]||[[Terra Core]]
*[[Gradius Galaxies Stage 6|Stage 6]]: Organic
 
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|-
*[[Gradius Galaxies Stage 7|Stage 7]]: Comet
 
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!2
*[[Gradius Galaxies Stage 8|Stage 8]]: Fortress
 
 
|[[Glass]]||[[Crystal Gust]]
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|-
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!3
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|[[Artificial Galaxy]]||[[Volleone]]
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|-
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!4
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|[[Underground Volcano]]||[[Bolboros]]
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|-
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!5
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|[[Moai (Gradius Galaxies)|Moai]]||[[Dogaltes]]
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|-
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!6
 
|[[In Vivo]]||[[Brachion Eye]]
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|-
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!7
 
|[[Comet]]||[[Perla Meralda]]
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|-
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!8
 
|[[Fortress (Gradius Galaxies)|Fortress]]||[[Rexion Core]]<br/>[[Cliff Core]]<br/>[[Rotating Wall]]<br/>[[Eleos Brain]]
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|}
   
==Bosses==
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==Gallery==
  +
<gallery>
*Stage 1: [[Terra Core]]
 
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GradiusAdvance.jpg|European cover
*Stage 2: [[Crystal Gust]]
 
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GradiusGeneration.jpg|Japanese cover
*Stage 3: [[Volleone]]
 
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GradiusGenerationBest.jpg|Japanese cover (Konami The Best)
*Stage 4: [[Bolboros]]
 
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</gallery>
*Stage 5: [[Dogaltes]]
 
*Stage 6: [[Brachion Eye]]
 
*Stage 7: [[Perla Meralda]]
 
*Stage 8: [[Rexion Core]], [[Cliff Core]], [[Rotating Wall]] and [[Eleos Brain]]
 
   
 
{{Gradius Galaxies}}
{{Template:Games}}
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{{Games}}
[[Category:Gradius Games]]
 
 
[[Category:Game Boy Advance games]]

Revision as of 14:06, 18 January 2020

Gradius Galaxies, also known as Gradius Generation (グラディウスジェネレーション?) and Gradius Advance (Europe), is a horizontally-scrolling shooter handheld video game published by Konami in 2001. The game, released for the Game Boy Advance, is the only Gradius title to be available for the system.

Plot

It all began with a single meteorite impact.

Ramiles, the fifth planet in the peaceful and prosperous Gradius system, suddenly lapsed into silence. Moreover, communications ceased from all spacecraft navigating the region. The federal government of Gradius viewed the situation gravely and immediately commenced an investigation to shed light on the mystery.

Soon after, the startling truth was revealed.

Centuries before, Gradius had destroyed the fortress planet of its enemy, the Bacterions, in a final, decisive battle. As a result, countless planetary fragments embedded with self-breeding DNA program of an enemy biological weapon were scattered into space. One of those fragments entered into a wide-range orbit and, after 400 years, returned to the Gradius system as a meteorite. After impacting on Ramiles, the DNA program in the meteorite immediately activated itself. The planet was subdued in mere moments.

With their planet in flames, the people of Ramiles —powerless to counterattack— were crushed with despair. Then one day, an old man looked up to the sky. Reflected in his eyes was the white vapor trail of a combat ship in flight traced against a crimson-dyed sky. The old man was convinced that the ship was the Vic Viper, a super-spatial temporal fighter he had heard of in legend as a child. Seeing this, a faint hope glowed within the old man's heart.

Now, as the people's distant memories return from the ashes, a new battle is about to begin...

Gameplay

Gradius Galaxies plays almost identically to other titles in the series. The player takes control of the Vic Viper spacecraft attacking onslaughts of enemies. All of the usual Gradius staples are present: Moais, an unguarded final boss, and the Power Meter. The weapons system remains mostly unchanged as the configurations available are identical to Gradius III, with the exception of a weapon edit mode. There are four different types of weapons configurations: Balanced (traditional Gradius), Wide Area (Salamander), power, and Air-to-Ground. Each configuration is differentiated by a palette swap for Vic Viper. Unlike Gradius III, there are only two shield options: Shield and Force Field. In addition, the S.Option ("snake option") is not present; however, the player can choose to have the computer assign weapon power-ups automatically or leave it manual. New to Galaxies is the feature to resume the game from any completed stages, marked by checkpoints.

The Japanese version of the game featured an exclusive game play mode called Challenge. (this mode is entirely absent from the U.S. and European versions) Challenge must be unlocked by completing the main game, and consists of several difficult stages that test the player's skills.

Vic viper (galaxies)

Stages

Stage Name Boss
1 Meteorite Terra Core
2 Glass Crystal Gust
3 Artificial Galaxy Volleone
4 Underground Volcano Bolboros
5 Moai Dogaltes
6 In Vivo Brachion Eye
7 Comet Perla Meralda
8 Fortress Rexion Core
Cliff Core
Rotating Wall
Eleos Brain

Gallery

Gradius Galaxies
Ships Vic Viper
Stages MeteoriteGlassArtificial GalaxyUnderground VolcanoMoaiIn VivoCometFortress
Bosses Terra CoreCrystal GustVolleoneBolborosDogaltesBrachion EyePerla MeraldaRexion CoreCliff CoreRotating WallEleos Brain
Gradius video games
Gradius series GradiusGradius IIGradius IIIGradius GaidenGradius IV: FukkatsuGradius GalaxiesGradius VGradius ReBirthGradius: The Interstellar AssaultGradius NEOGradius NEO Imperial
Spin-offs Salamander (Life Force) (MSX ver.)• Salamander 2Nemesis 2 (Nemesis '90 Kai) • Nemesis 3Nemesis (Game Boy)Cosmic WarsSolar Assault
Parody games ParodiusParodius Da!Gokujō Parodius!Jikkyō Oshaberi ParodiusSexy ParodiusParo WarsOtomedius (Otomedius Gorgeous) • Otomedius Excellent
Other games ScrambleThunder CrossThunder Cross IISpace ManbowForce Gear
Pachislot Gradius: The SlotCR Parodius Da! EXGokuraku Parodius!
Cancelled Vic ViperGradius ArcSalamander HD Remaster