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Gradius Wiki
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{{Infobox Game
 
{{Infobox Game
|Game = Gradius: The Interstellar Assault
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|title = Gradius: The Interstellar Assault
|image = Gradiusinter.png
+
|image =
  +
<gallery>
|JapaneseName = ''Nemesis II''
 
  +
GradiusIAUS.jpg|North America
|EuropeanName = ''Nemesis II: Return of the Hero''
 
  +
GradiusIAJP.jpg|Japan
|NorthAmericanName = ''Gradius: The Interstellar Assault''
 
  +
GradiusIAEU.jpg|Europe
|ReleaseDate = JPN August 9, 1991<br />NA January, 1992
 
  +
</gallery>
|Developer = [[Wikipedia:Konami|Konami]]
 
|Publisher = [[Wikipedia:Konami|Konami]]
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|caption =
  +
|alternate_title =
|Designer = Y. Daikai<br />Hiroyuki Fukui<br />Tamotsu Goto
 
 
|european_title = Nemesis II: The Return of the Hero
|Platforms = [[Wikipedia:Game Boy|Game Boy]]
 
|Chronology =
+
|japanese_title =
  +
ネメシスII<br />
|previous = ''[[Nemesis (Game Boy)|Nemesis]]'' ([[Wikipedia:Game Boy|GB]])
 
  +
''Nemeshisu Tsū''
|next = ''[[Gradius NEO]]''
 
 
|developer = [[Konami]]
  +
|publisher = [[Konami]]
 
|series = ''[[Nemesis (series)|Nemesis]]''
  +
|director =
  +
|producer =
  +
|designer =
 
Y. Daikai<br />Hiroyuki Fukui<br />Tamotsu Goto
  +
|composer = Yoshiyuki Hagiwara
  +
|platform =
 
[[Wikipedia:Game Boy|Game Boy]]<br />
  +
|release_date =
  +
[[File:Flag of Japan.png|22px|Japan]] August 9, 1991<br />
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[[File:Flag of the United States.png|22px|North America]] January 1992<br />
  +
[[File:Flag of Europe.png|22px|Europe]] 1992
  +
|media = ROM cartridge
  +
|ratings =
  +
|genre = Horizontal scrolling shoot 'em up
  +
|modes = Single player
  +
|input =
  +
|gallery =
 
}}
 
}}
'''''Gradius: The Interstellar Assault''''' is the second portable game in the ''[[Gradius (series)|Gradius]]'' series, originally released in Japan for the [[Wikipedia:Game Boy|Game Boy]] in 1992. It was released in 1991 in Japan as '''''Nemesis II: Return of the Hero'''''. It is also a sequel to the Game Boy game, [[Nemesis (Game Boy)|Nemesis]]. Both games can be considered a spin-off of the main series, but unlike ''[[Salamander]]'' and ''[[Gradius Gaiden]]'', they don't appear to be part of the official ''Gradius'' canon seen in ''[[Gradius Galaxies]]''.
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'''''Gradius: The Interstellar Assault''''' is the second portable game in the ''[[Gradius (series)|Gradius]]'' series, originally released in Japan for the [[Wikipedia:Game Boy|Game Boy]] in 1992. It was released in 1991 in Japan as {{Nihongo|'''''Nemesis II'''''|ネメシスII}} and in 1992 in Europe as '''''Nemesis II: Return of the Hero'''''. It is also a sequel to the Game Boy game, [[Nemesis (Game Boy)|Nemesis]]. Both games can be considered a spin-off of the main series, but unlike ''[[Salamander]]'' and ''[[Gradius Gaiden]]'', they don't appear to be part of the official ''Gradius'' canon seen in ''[[Gradius Galaxies]]''.
  +
  +
==Story==
  +
Only the blue light that shows a friendly ship illuminates the cockpit in the darkness which envelops all. The battle on the planet Nemesis is over.
  +
  +
The monitor indicates landing coordinates. As soon as it lifted over from cruise mode and preparation for landing began, a strange sensation came from behind, and on this very moment a warning sound rang in the cockpit.
  +
  +
"Energy reaction!"
  +
  +
"Watch out! Scramble"
  +
  +
At the same time as the noise cuts off communications, a cry and scream is heard on the cockpit. The light from the friendly warship disappears from the screen... The switch on the console is hit to find an emergency exit.
  +
  +
"Sensor maximum range!" the data shows on the display.
  +
  +
"Core-class? Battleship!"
  +
  +
The speeding Vic Viper immediately evacuates towards the asteroid zone.
   
 
==Gameplay==
 
==Gameplay==
Once again the player takes control of the [[Vic Viper]] and flies through five different stages destroying [[Bacterian]]'s army. However, unlike most of the games in the series, the game lacks many reoccurring themes that have become a staple of the series. Some of the more popular elements missing from this game are: A [[moai]] stage or any moai enemies, classic Gradius stages, classic Gradius music, and the traditional giant entity that is unprotected and serves as a final boss. There are, however, a handful of classic elements that are present such as Core bosses and even a portion where the Vic Viper must maneuver around a countless array of tiny spaceships like those featured in the original Gradius.
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Once again the player takes control of the [[Vic Viper]] and flies through five different stages destroying the [[Bacterian Empire|Bacterian]]'s army. However, unlike most of the games in the series, the game lacks many reoccurring themes that have become a staple of the series. Some of the more popular elements missing from this game are: A [[moai]] stage or any moai enemies, classic Gradius stages, classic Gradius music, and the traditional giant entity that is unprotected and serves as a final boss. There are, however, a handful of classic elements that are present such as Core bosses and even a portion where the Vic Viper must maneuver around a countless array of tiny spaceships like those featured in the original ''Gradius''.
   
 
==Weapons==
 
==Weapons==
Line 26: Line 63:
   
 
==Stages==
 
==Stages==
  +
'''''Note:''' Boss names in italic are unnoficial''
*Stage 1: Chase and Ruins
 
*Stage 2: Escape the [[Coreship]]
 
*Stage 3: Through the Asteroid Field
 
*Stage 4: Fly Along the Planet
 
*Stage 5: Invade the Enemy Base
 
 
==Bosses==
 
''Note: These names are unofficial.''
 
 
Stage 1: [[Infected Statue]]
 
 
Stage 2: [[Core Reactor]]
 
   
  +
{| border="1" class="wikitable"
Stage 3: [[Crater Core]]
 
  +
|-
  +
!Stage!!Name!!Boss!!Music
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|-
  +
!1
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|[[Remains]]||''[[Infected Statue]]''||A Chase<br/>The Ruins<br/>Toadstool
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|-
  +
!2
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|[[Battleship Interior]]||''[[Core Reactor]]''||Courage<br/>Break Out
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|-
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!3
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|[[Asteroid Belt]]||[[Crater Core]]||Dodge<br/>Mirage
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|-
  +
!4
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|[[Planet Surface]]||''[[Fortress Gate]]''||Oddplanet
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|-
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!5
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|[[Fortress (Gradius Interstellar Assault)|Fortress]]||''[[Guardian Core]]''<br/>''[[Escape Ship]]''||Fatalist<br/>Run Away<br/>Pursuance
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|}
   
  +
==Enemies==
Stage 4: [[Keeper's Core EX]]
 
  +
<div style="-moz-column-count:2; column-count:2;">
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*[[Dile]]
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*''[[Delta]]''
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*''[[Worm]]''
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*[[Boom]]
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*[[Jumper|Jack]]
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*''[[Ball]]''
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*[[Garun|Beetle]]
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*[[Cell]]
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*[[Octa|Slug]]
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*''[[Wasp]]''
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*''[[Meatroll]]''
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*''[[Roach]]''
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*''[[Cocoon]]''
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*[[Bit]]
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*[[Rail Dee-1]]
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*[[Crarber]]
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*[[Zub]]
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*[[Dee Kai]]
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*[[Blaster-1]]
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*[[Fan|Ray]]
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*[[Rugal|Basara]]
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*[[Willerd]]
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*[[Bull]]
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*[[Iron]]
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*[[Rush|Shild]]
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*[[Foeless]]
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*[[Ducker|Ducker-4]]
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*[[Kepit|Hell Cat]]
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*[[Big Foot]]
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*''[[Floating Dee]]''
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*[[Enigma (enemy)|Enigma]]
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*''[[Guntower]]''
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*[[Zub 2]]
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*[[Jumper]]
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*[[Dee-01]]
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*[[Hatch]]
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*[[Rush]]
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*''[[Big Robot]]''
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*''[[Block]]''
  +
*[[Broken Floor]]
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</div>
   
  +
==Ports==
Stage 5: [[Guardian Core]], [[Escape Ship]]
 
  +
A colored version of the game was later included in the ''[[Konami GB Collection]]'' series for Game Boy Color, along with other classic Konami titles.
   
 
==Trivia==
 
==Trivia==
* This game has two explosion cutscenes. One of the [http://gradius.wikia.com/wiki/Coreship Coreship], and the other of the [http://gradius.wikia.com/wiki/Escape_Ship Escape Ship].
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*This game has two explosion cutscenes. One of the [[Coreship]], and the other of the [[Escape Ship]].
   
 
{{Gradius GB}}
 
{{Gradius GB}}
 
{{Games}}
 
{{Games}}
[[Category:Games]]
+
[[Category:Game Boy games]]
[[Category:Nemesis Games]]
 

Revision as of 08:38, 1 February 2020

Gradius: The Interstellar Assault is the second portable game in the Gradius series, originally released in Japan for the Game Boy in 1992. It was released in 1991 in Japan as Nemesis II (ネメシスII?) and in 1992 in Europe as Nemesis II: Return of the Hero. It is also a sequel to the Game Boy game, Nemesis. Both games can be considered a spin-off of the main series, but unlike Salamander and Gradius Gaiden, they don't appear to be part of the official Gradius canon seen in Gradius Galaxies.

Story

Only the blue light that shows a friendly ship illuminates the cockpit in the darkness which envelops all. The battle on the planet Nemesis is over.

The monitor indicates landing coordinates. As soon as it lifted over from cruise mode and preparation for landing began, a strange sensation came from behind, and on this very moment a warning sound rang in the cockpit.

"Energy reaction!"

"Watch out! Scramble"

At the same time as the noise cuts off communications, a cry and scream is heard on the cockpit. The light from the friendly warship disappears from the screen... The switch on the console is hit to find an emergency exit.

"Sensor maximum range!" the data shows on the display.

"Core-class? Battleship!"

The speeding Vic Viper immediately evacuates towards the asteroid zone.

Gameplay

Once again the player takes control of the Vic Viper and flies through five different stages destroying the Bacterian's army. However, unlike most of the games in the series, the game lacks many reoccurring themes that have become a staple of the series. Some of the more popular elements missing from this game are: A moai stage or any moai enemies, classic Gradius stages, classic Gradius music, and the traditional giant entity that is unprotected and serves as a final boss. There are, however, a handful of classic elements that are present such as Core bosses and even a portion where the Vic Viper must maneuver around a countless array of tiny spaceships like those featured in the original Gradius.

Weapons

The game retains the traditional power-up bar from the original Gradius games. As usual the player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several Options at a time and use the classic shield (although it is referred to as a force-field). However, before each game is started or continued, the player is given a "Weapon Select" screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers:

  • Missiles Options - Normal, 2 Way, or Tail. The 2-way missile is of the Salamander variety, not of the Gradius variety. That is to say, rather than falling out from your ship from the top and bottom, these missiles will travel along the lower and upper surface of the level as well.
  • Double Firepower Options - Normal, Twin Cannon, or Tail Gun
  • Laser Options - Normal, Twin, or Ripple

Stages

Note: Boss names in italic are unnoficial

Stage Name Boss Music
1 Remains Infected Statue A Chase
The Ruins
Toadstool
2 Battleship Interior Core Reactor Courage
Break Out
3 Asteroid Belt Crater Core Dodge
Mirage
4 Planet Surface Fortress Gate Oddplanet
5 Fortress Guardian Core
Escape Ship
Fatalist
Run Away
Pursuance

Enemies

Ports

A colored version of the game was later included in the Konami GB Collection series for Game Boy Color, along with other classic Konami titles.

Trivia

Game Boy Gradius games
Ships Vic ViperCoreship
Nemesis Stages VolcanoCellMoaiBoneFortress
Gradius: The Interstellar Assault Stages RemainsBattleship InteriorAsteroid BeltPlanet SurfaceFortress
Nemesis Bosses VolcanoSuper Big CoreZub RushCrawlerZigzagStrikerAmbRecklessMother Computer Z
Gradius: The Interstellar Assault Bosses Infected StatueCore ReactorCrater CoreFortress GateGuardian CoreEscape Ship
Gradius video games
Gradius series GradiusGradius IIGradius IIIGradius GaidenGradius IV: FukkatsuGradius GalaxiesGradius VGradius ReBirthGradius: The Interstellar AssaultGradius NEOGradius NEO Imperial
Spin-offs Salamander (Life Force) (MSX ver.)• Salamander 2Nemesis 2 (Nemesis '90 Kai) • Nemesis 3Nemesis (Game Boy)Cosmic WarsSolar Assault
Parody games ParodiusParodius Da!Gokujō Parodius!Jikkyō Oshaberi ParodiusSexy ParodiusParo WarsOtomedius (Otomedius Gorgeous) • Otomedius Excellent
Other games ScrambleThunder CrossThunder Cross IISpace ManbowForce Gear
Pachislot Gradius: The SlotCR Parodius Da! EXGokuraku Parodius!
Cancelled Vic ViperGradius ArcSalamander HD Remaster