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{{Infobox Game |
{{Infobox Game |
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+ | |Game = Gokujō Parodius! ~ Kako no Eikō o Motomete ~ |
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+ | |image = GokujōParodius!.jpg |
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+ | |image_size = 250px |
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+ | |JapaneseName = Gokujō Parodius! ~ Kako no Eikō o Motomete ~ |
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+ | |EuropeanName = Fantastic Journey |
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+ | |ReleaseDate = JPN 1994 |
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+ | |Developer = [[Konami]] |
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+ | |Publisher = [[Konami]] |
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+ | |Platforms = Arcade, Super Famicom, PlayStation, Sega Saturn, Mobile Phones, Sony PSP |
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+ | |previous = [[Parodius Da!]] |
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+ | |next = [[Jikkyō Oshaberi Parodius]] |
+ | }} |
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− | '''''Gokujō Parodius! ~ Kako no Eikō o Motomete ~''''' (lit. '' |
+ | '''''Gokujō Parodius! ~ Kako no Eikō o Motomete ~''''' (lit. '''''Fantastic Parodius! ~ Pursue the Glory of the Past ~'''''), released in Europe as '''''Fantastic Journey''''', is a side-scrolling shooter arcade game and the third title in the [[Parodius (series)|Parodius]] series produced by [[Konami]]. Like the rest of the series, it is a parody of the [[Gradius (series)|Gradius]] series and other Konami games. |
==Gameplay== |
==Gameplay== |
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⚫ | |||
Overall, the gameplay is identical to that of its predecessor, ''[[Parodius Da!]]'', with several new characters to choose from. Also new is that if you play a two-player game, the second player will have a different set of characters to select. They are clones of the first player characters, except with different names and slightly altered sprites or changed color palettes. |
Overall, the gameplay is identical to that of its predecessor, ''[[Parodius Da!]]'', with several new characters to choose from. Also new is that if you play a two-player game, the second player will have a different set of characters to select. They are clones of the first player characters, except with different names and slightly altered sprites or changed color palettes. |
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The characters are: |
The characters are: |
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− | *[[Vic Viper (Character)|Vic Viper]] |
+ | *[[Vic Viper (Character)|Vic Viper]] and [[Lord British]] |
− | *[[Pentarou]] |
+ | *[[Pentarou]] and [[Hanako]] |
− | *[[TwinBee]] |
+ | *[[TwinBee]] and Winbee |
− | *[[Takosuke]] |
+ | *[[Takosuke]] and Belial |
− | *[[Hikaru |
+ | *[[Hikaru and Akane]] |
− | *[[Mambo and |
+ | *[[Mambo and Samba]] |
− | *[[Michael and |
+ | *[[Michael and Gabriel]] |
− | *[[Soitsu, Doitsu, Koitsu, and Aitsu|Koitsu |
+ | *[[Soitsu, Doitsu, Koitsu, and Aitsu|Koitsu and Aitsu]] |
− | *[[Ganbare Goemon|Goemon]] |
+ | *[[Ganbare Goemon|Goemon]] and [[Ebisumaru]] |
− | *[[Dracula- |
+ | *[[Dracula-kun]] and [[Kid Dracula]] |
− | *[[Upa]] |
+ | *[[Upa]] and Rupa |
− | When playing a two player game, shooting the other character enough times will cause it to get angry and fire shots in all |
+ | When playing a two player game, shooting the other character enough times will cause it to get angry and fire shots in all directions for a short time. In the updated ports of ''[[Jikkyō Oshaberi Parodius]]'', this can be turned on or off in the options screen. Also, when a player has pressed continue, the game stops as the player chooses his/her character and the game type. |
==Manuals== |
==Manuals== |
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− | *'' |
+ | *'''''Main Article''': [[Instruction Gokujō Parodius! Manual Arcade]]'' |
− | *''Main Article |
+ | *'''''Main Article''': [[Instruction Gokujō Parodius! Manual Super Famicom]]'' |
+ | |||
==Stages== |
==Stages== |
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*Stage 1: Circo Porto Harborland |
*Stage 1: Circo Porto Harborland |
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*Stage 2: Cat Battleship Forever |
*Stage 2: Cat Battleship Forever |
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*Stage 3: Candy Land |
*Stage 3: Candy Land |
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*Stage 4: High Speed City |
*Stage 4: High Speed City |
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*Stage 5: Core Ship Parade |
*Stage 5: Core Ship Parade |
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*Stage X: Moai Battleship |
*Stage X: Moai Battleship |
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*Stage 6: Rabbit Moon |
*Stage 6: Rabbit Moon |
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*Stage 7: Penguin Disco |
*Stage 7: Penguin Disco |
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*Special Stage: Shooting Memories |
*Special Stage: Shooting Memories |
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==Bosses== |
==Bosses== |
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− | * |
+ | *Stage 1: [[Anna Baburowa|Anna Baburowa and Meroowa]] |
− | * |
+ | *Stage 2: [[Cat Submarine MK II]], [[Eliza|Eliza and Neil]] |
− | * |
+ | *Stage 3: [[Big Core MK III|Decoration Core MK I]] ([[Big Core MK III]] Parody) |
− | * |
+ | *Stage 4: [[Demos|Crazy Core]] ([[Demos]] Parody) |
− | * |
+ | *Stage 5: [[Capsule Monster Cappuccino]] |
− | * |
+ | *Stage X: [[Yoshiko]] |
− | * |
+ | *Stage 6: [[Kaguya Princess]] |
− | * |
+ | *Stage 7: [[Chichibinta Rika]], [[Gofer|Big Octopus]] |
− | * |
+ | *Special Stage: [[Pentaro X]] |
==Ports== |
==Ports== |
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===Weapon differences in the SNES release=== |
===Weapon differences in the SNES release=== |
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⚫ | [[Hikaru and Akane]] get the Tailgun, the Boomerang Shot from Thunder Cross, another shooter game by Konami, and a Shield instead of the Spread Bomb, the Carrot Shot and a force field called Star that they get in the arcade version as well as on the Deluxe Pack released for the PlayStation and Sega Saturn. Similarly, Mambo and Samba are given Homing Missiles, the Reflect Shot (which gives them two options when chosen), Grade Up and a Shield instead of the Bubble Missile, the Control Laser, Search Laser and a force field known as Barrier. |
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⚫ | [[Hikaru |
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===Other releases=== |
===Other releases=== |
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''Gokujō Parodius!'' was also ported along with ''[[Parodius Da!]]'' in the ''[[Gokujō Parodius Da! Deluxe Pack]]'' for PlayStation in 1994 and Sega Saturn in 1995. This compilation was released in Japan and Europe as Ultimate Parodius, with ''Parodius Da!'' simply titled Parodius and ''Gokujō Parodius''' '''''as Fantastic Journey. The European release had''' '''English text when the Megaphone is used and re-colored the mini Eagle''' '''Sabu enemies to green''' '''(as opposed to Brown in the Japanese version). |
''Gokujō Parodius!'' was also ported along with ''[[Parodius Da!]]'' in the ''[[Gokujō Parodius Da! Deluxe Pack]]'' for PlayStation in 1994 and Sega Saturn in 1995. This compilation was released in Japan and Europe as Ultimate Parodius, with ''Parodius Da!'' simply titled Parodius and ''Gokujō Parodius''' '''''as Fantastic Journey. The European release had''' '''English text when the Megaphone is used and re-colored the mini Eagle''' '''Sabu enemies to green''' '''(as opposed to Brown in the Japanese version). |
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It was also released on mobile phones and included in'' [[Parodius Portable]]'' (although in the latter release some of the songs were removed due to copyright issues). |
It was also released on mobile phones and included in'' [[Parodius Portable]]'' (although in the latter release some of the songs were removed due to copyright issues). |
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⚫ | *Inside the arcade ROM, there are two additional pieces of music that went unused. Both a stage and boss theme are listed, and are repeated multiple times within the ROM, suggesting they were |
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==Gallery== |
==Gallery== |
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+ | <gallery position="center" captionalign="center" caption="Gokujō Parodius! ~ Kako no Eikō o Motomete ~"> |
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− | + | 03 title.png|Title screen logo |
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+ | </gallery> |
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⚫ | *Inside the arcade ROM, there are two additional pieces of music that went unused. Both a stage and boss theme are listed, and are repeated multiple times within the ROM, suggesting they were possibly placeholder pieces. The two music tracks are [http://sprites-inc.co.uk/knight/GokujoParodius!_JeTeVeux.mp3 Je Te Veux] and [http://sprites-inc.co.uk/knight/GokujoParodius!_Habanera.mp3 "Habanera" from Carmen]. |
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{{Template:Games}} |
{{Template:Games}} |
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[[Category:Arcade Games]] |
[[Category:Arcade Games]] |
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[[Category:Mobile Phone Games]] |
[[Category:Mobile Phone Games]] |
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Revision as of 14:27, 24 December 2014
Gokujō Parodius! ~ Kako no Eikō o Motomete ~ (lit. Fantastic Parodius! ~ Pursue the Glory of the Past ~), released in Europe as Fantastic Journey, is a side-scrolling shooter arcade game and the third title in the Parodius series produced by Konami. Like the rest of the series, it is a parody of the Gradius series and other Konami games.
Gameplay
- Main article: Parodius
Overall, the gameplay is identical to that of its predecessor, Parodius Da!, with several new characters to choose from. Also new is that if you play a two-player game, the second player will have a different set of characters to select. They are clones of the first player characters, except with different names and slightly altered sprites or changed color palettes.
The characters are:
- Vic Viper and Lord British
- Pentarou and Hanako
- TwinBee and Winbee
- Takosuke and Belial
- Hikaru and Akane
- Mambo and Samba
- Michael and Gabriel
- Koitsu and Aitsu
- Goemon and Ebisumaru
- Dracula-kun and Kid Dracula
- Upa and Rupa
When playing a two player game, shooting the other character enough times will cause it to get angry and fire shots in all directions for a short time. In the updated ports of Jikkyō Oshaberi Parodius, this can be turned on or off in the options screen. Also, when a player has pressed continue, the game stops as the player chooses his/her character and the game type.
Manuals
- Main Article: Instruction Gokujō Parodius! Manual Arcade
- Main Article: Instruction Gokujō Parodius! Manual Super Famicom
Stages
- Stage 1: Circo Porto Harborland
- Stage 2: Cat Battleship Forever
- Stage 3: Candy Land
- Stage 4: High Speed City
- Stage 5: Core Ship Parade
- Stage X: Moai Battleship
- Stage 6: Rabbit Moon
- Stage 7: Penguin Disco
- Special Stage: Shooting Memories
Bosses
- Stage 1: Anna Baburowa and Meroowa
- Stage 2: Cat Submarine MK II, Eliza and Neil
- Stage 3: Decoration Core MK I (Big Core MK III Parody)
- Stage 4: Crazy Core (Demos Parody)
- Stage 5: Capsule Monster Cappuccino
- Stage X: Yoshiko
- Stage 6: Kaguya Princess
- Stage 7: Chichibinta Rika, Big Octopus
- Special Stage: Pentaro X
Ports
Gokujō Parodius! was ported to the Super Famicom in 1994. The only significant difference between the console and arcade version was added characters: Goemon/Ebisumaru from Ganbare Goemon, Dracula-kun/Kid-D from Kid Dracula and Upa/Rupa from Bio Miracle Bokutte Upa.
Weapon differences in the SNES release
Hikaru and Akane get the Tailgun, the Boomerang Shot from Thunder Cross, another shooter game by Konami, and a Shield instead of the Spread Bomb, the Carrot Shot and a force field called Star that they get in the arcade version as well as on the Deluxe Pack released for the PlayStation and Sega Saturn. Similarly, Mambo and Samba are given Homing Missiles, the Reflect Shot (which gives them two options when chosen), Grade Up and a Shield instead of the Bubble Missile, the Control Laser, Search Laser and a force field known as Barrier.
Other releases
Gokujō Parodius! was also ported along with Parodius Da! in the Gokujō Parodius Da! Deluxe Pack for PlayStation in 1994 and Sega Saturn in 1995. This compilation was released in Japan and Europe as Ultimate Parodius, with Parodius Da! simply titled Parodius and Gokujō Parodius as Fantastic Journey. The European release had English text when the Megaphone is used and re-colored the mini Eagle Sabu enemies to green (as opposed to Brown in the Japanese version).
It was also released on mobile phones and included in Parodius Portable (although in the latter release some of the songs were removed due to copyright issues).
Gallery
Trivia
- Inside the arcade ROM, there are two additional pieces of music that went unused. Both a stage and boss theme are listed, and are repeated multiple times within the ROM, suggesting they were possibly placeholder pieces. The two music tracks are Je Te Veux and "Habanera" from Carmen.
Gradius video games | ||
Gradius series | Gradius • Gradius II • Gradius III • Gradius Gaiden • Gradius IV: Fukkatsu • Gradius Galaxies • Gradius V • Gradius ReBirth • Gradius: The Interstellar Assault • Gradius NEO • Gradius NEO Imperial | |
Spin-offs | Salamander (Life Force) (MSX ver.)• Salamander 2 • Nemesis 2 (Nemesis '90 Kai) • Nemesis 3 • Nemesis (Game Boy) • Cosmic Wars • Solar Assault | |
Parody games | Parodius • Parodius Da! • Gokujō Parodius! • Jikkyō Oshaberi Parodius • Sexy Parodius • Paro Wars • Otomedius (Otomedius Gorgeous) • Otomedius Excellent | |
Other games | Scramble • Thunder Cross • Thunder Cross II • Space Manbow • Force Gear | |
Pachislot | Gradius: The Slot • CR Parodius Da! EX • Gokuraku Parodius! | |
Cancelled | Vic Viper • Gradius Arc • Salamander HD Remaster |