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For the general environment, see Enemy bases.

Overheat is the seventh stage in the NES port of Gradius II. It is a combination of the Fortress with a High Speed section.

Overview

As you enter this level, you'll notice that your space is already being limited. You should kill everything as soon as possible. If you didn't get the Double, fly to the top and let the Missiles take care of the bottom. You'll see two orange turrets at the bottom which you can destroy with your missiles. Then it gets narrow and full of random fire. When your space widens completely, that's when it's almost over. Just a few measly gun turrets to worry about.

The next section of the level is super speedy, so pay real good attention. You can try killing the orange gun turrets and get their power capsules, but it's not completely necessary. If you do choose to, get Options and Speed Ups if you need them. After that, it's pretty straightforward until you get out of the green colored part and into the machine colored part. Here, the floor and ceiling will crumble and their segments will launch toward you, so destroy them before they destroy you. It gets narrow again, making it a difficult task. After this, beat the (hardest) gunwall, Demos.

Then the floor and ceiling will rise and fall respectively, so stay in the middle. Double helps you out in this area. After the floor and ceiling stop collapsing, do your best to kill every enemy; you don't want them to mess you up during the boss. Destroy the final enemy and you will be fighting with Gofer in the next stage.

External links

Gradius II: GOFER no Yabō
Ships Vic Viper
Stages (arcade) Artificial SunAlienCrystalVolcanoRevenge of MoaiHigh Speed ZoneBoss RushGofer Ship Interior
Port-exclusive stages Volcano - Crystal (NES) • Enemy Base (NES) • Gofer's Lair (NES) • Temple (PC-E)
Bosses PhoenixBig EyeGiga (NES) • Crystal CoreDeath MK IIJumping MoaiBig MoaiDesert Core (PC Engine) • Big Core MK IIZub RushBig CoreGolemTetranGawIntruderZelos Force (NES) • Covered CoreDemosCrabGofer
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