Gradius Wiki
Gradius Wiki
(Editing a gallery)
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{{Enemy Infobox
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{{Infobox Enemy
|title1 = Ducker
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|name = Ducker
|image1 = DuckerNES.jpg
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|image = DuckerMSX.jpg
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|caption =
|variations = Ducker L<br/>Gremlin<br/>Running Wild<br/>Carst Ducker<br/>VF-88A Ducker<br/>Van Der<br/>Guy Van<br/>Dyle<br/>Ducker IV<br/>McGill<br/>Bigabinan<br/>Ducker II<br/>Ducker III<br/>Vander
 
|games = All
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|full_name =
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|english_name =
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|japanese_name = ダッカー<br />''Dakkā''
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|alternate_name =
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|type =
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|abilities =
  +
|variations =
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Bigabinan<br />
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Carst Ducker<br />
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Ducker II<br />
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Ducker III<br />
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Ducker IV<br />
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Ducker L<br />
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Dyle<br />
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Gremlin<br />
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Guy Van<br />
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McGill<br />
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Running Wild<br />
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VF-88A Ducker<br />
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Van Der<br />
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Vander
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|location =
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|appearances = All games
  +
|pilot =
  +
|theme =
 
}}
 
}}
 
The {{Nihongo|'''Ducker'''|ダッカー|Dakkā}} is a recurring [[:category:Enemies|enemy]] in the ''[[Gradius (series)|Gradius]]'' series.
   
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==Description==
'''Duckers''' (ダッカー) are recurring enemies from the ''[[Gradius (series)|Gradius]]'' series.
 
 
Duckers are a kind of mobile bipedal cannon that walks along the terrain, top or bottom, on two stilt-like mechanical legs. They appear from the left side of the screen, race along the terrain in order to get ahead of the [[Vic Viper]], and fire back at it. They usually shoot a single basic bullet, but on other games/loops/difficulties, a Ducker may shoot more the one. Duckers have made appearances in nearly every ''[[Gradius (series)|Gradius]]'' game, as well its various spinoffs and even making cameos in other [[Konami]] games. They're usually found in the first stages, and then later stages where many mechanical enemies attack.
 
==Details==
 
They are a kind of mobile cannon that walks along the terrain, top or bottom, on two stilt-like mechanical legs. They appear from the left side of the screen, race along the terrain in order to get ahead of the [[Vic Viper]], and fire back at it. They usually shoot a single basic bullet, but on other games/loops/difficulties, a Ducker may shoot more the one. Duckers have made appearances in nearly every ''Gradius'' game, as well as others. They are usually found in the first stages, and then later stages where many mechanical enemies attack.
 
   
 
==Attack patterns==
 
==Attack patterns==
Usually two Duckers will run on screen together, one on the top, one on the bottom, far ahead of the Vic Viper, then stop and fire bullets at it. They will continue running if Vic Viper passes them until they are ahead again, and the pattern repeats.
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Usually two Duckers will run on screen together, one on the top and one on the bottom, far ahead of the Vic Viper, then stop and fire bullets at it. They'll continue running if Vic Viper passes them until they're ahead again, and the pattern repeats.
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{{clr}}
 
 
==Gallery==
 
==Gallery==
<gallery captionalign="center">
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<gallery position="center" captionalign="center">
DuckerMSX.jpg|Ducker
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DuckerNES.jpg|Ducker
 
DuckerPCE.jpg|Ducker
 
DuckerPCE.jpg|Ducker
 
GremlinNES.jpg|Gremlin
 
GremlinNES.jpg|Gremlin
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DuckerGradiusGalaxies.jpg|Ducker
 
DuckerGradiusGalaxies.jpg|Ducker
 
Vander.jpg|Vander
 
Vander.jpg|Vander
DUCKERMobileCannon.jpg|DUCKER Mobile Cannon from Yu-Gi-Oh!
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DUCKERMobileCannon.jpg|DUCKER Mobile Cannon from ''[[Yu-Gi-Oh!]]''
 
Gradius Ducker.gif|Ducker
 
Gradius Ducker.gif|Ducker
 
Salamander enemy Gremlin.gif|Gremlin
 
Salamander enemy Gremlin.gif|Gremlin
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==Trivia==
 
==Trivia==
 
*Duckers sometimes do very weird things in the games, most notably in ''[[Gradius]]''. In the last level, when they try to change elevations, instead their sprite simply moves extremely fast to the required elevation.
 
*Duckers sometimes do very weird things in the games, most notably in ''[[Gradius]]''. In the last level, when they try to change elevations, instead their sprite simply moves extremely fast to the required elevation.
*Two enemies in ''[[w:c:contra:Contra III: The Alien Wars|Contra III: The Alien Wars]]'' (also by Konami) are inspired on this enemy: the [[w:c:contra:Rotating Ducker|Rotating Ducker]] and the [[w:c:contra:Tetranducker|Tetranducker]] (the later also being inspired in part on the [[Tetran]]).
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*Two enemies in ''[[w:c:contra:Contra III: The Alien Wars|Contra III: The Alien Wars]]'' (also by [[Konami]]) are inspired on this enemy: the [[w:c:contra:Rotating Ducker|Rotating Ducker]] and the [[w:c:contra:Tetranducker|Tetranducker]] (the later also being inspired in part on the [[Tetran]]).
 
*In the game ''[[Monster Maulers]]'', an older-looking steampunk version of the Ducker is piloted by the first of the game's three final bosses, Mr. Chin.
 
*In the game ''[[Monster Maulers]]'', an older-looking steampunk version of the Ducker is piloted by the first of the game's three final bosses, Mr. Chin.
 
*Duckers also [[w:c:yugioh:DUCKER Mobile Cannon|appeared]] in other Konami franchises, such as ''[[w:c:yugioh|Yu-Gi-Oh!]]''.
 
*Duckers also [[w:c:yugioh:DUCKER Mobile Cannon|appeared]] in other Konami franchises, such as ''[[w:c:yugioh|Yu-Gi-Oh!]]''.
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*One of this enemy's variations, called "Running Wild", is likely named after a song of the same name by British heavy metal band [[wikipedia:Judas Priest|Judas Priest]] from their 1979 album ''[[wikipedia:Killing Machine|Killing Machine]]'' (known in the US as ''Hell Bent for Leather'').
[[Category:Gradius Enemies]]
 
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[[Category:Music references]]
 
[[Category:Gradius I enemies]]
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[[Category:Gradius II enemies]]
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[[Category:Gradius III enemies]]
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[[Category:Gradius IV enemies]]
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[[Category:Gradius V enemies]]

Revision as of 00:11, 14 December 2019

The Ducker (ダッカー Dakkā?) is a recurring enemy in the Gradius series.

Description

Duckers are a kind of mobile bipedal cannon that walks along the terrain, top or bottom, on two stilt-like mechanical legs. They appear from the left side of the screen, race along the terrain in order to get ahead of the Vic Viper, and fire back at it. They usually shoot a single basic bullet, but on other games/loops/difficulties, a Ducker may shoot more the one. Duckers have made appearances in nearly every Gradius game, as well its various spinoffs and even making cameos in other Konami games. They're usually found in the first stages, and then later stages where many mechanical enemies attack.

Attack patterns

Usually two Duckers will run on screen together, one on the top and one on the bottom, far ahead of the Vic Viper, then stop and fire bullets at it. They'll continue running if Vic Viper passes them until they're ahead again, and the pattern repeats.

Gallery

Trivia

  • Duckers sometimes do very weird things in the games, most notably in Gradius. In the last level, when they try to change elevations, instead their sprite simply moves extremely fast to the required elevation.
  • Two enemies in Contra III: The Alien Wars (also by Konami) are inspired on this enemy: the Rotating Ducker and the Tetranducker (the later also being inspired in part on the Tetran).
  • In the game Monster Maulers, an older-looking steampunk version of the Ducker is piloted by the first of the game's three final bosses, Mr. Chin.
  • Duckers also appeared in other Konami franchises, such as Yu-Gi-Oh!.
  • One of this enemy's variations, called "Running Wild", is likely named after a song of the same name by British heavy metal band Judas Priest from their 1979 album Killing Machine (known in the US as Hell Bent for Leather).