- For the Nemesis 2 boss, see Doom (Nemesis).
- Not to be confused with Death.
“ | I'm going to scare you like you've never been scared before! I'll take you to hell with me! |
„ |
~ Doom |
“ | You can't beat me. Never! | „ |
~ Doom (when the player receives a Game Over) |
Doom (ドゥーム Dūmu ) is the main antagonist and final boss in Salamander 2.
Description[]
Doom is the last boss of the sixth and final stage, Doom Fortress. He is a three-headed humanoid, being a rarity among the series because, unlike most final bosses in the Gradius series, Doom actually fights back. He seems to have somehow revived the Zelos Dragon and the Salamander Force for his invasion, as seen in the game's intro. Little is known about Doom himself, other than the fact that he could possibly be another cyber brain created by the Bacterians as part of their hive mind, as he is responsible for leading the Salamander Force and possibly his own forces into another war against Gradius and Latis.
Attack patterns[]
Doom fires several purple projectiles at the player and can also form and fire green energy balls. When he starts getting close to being destroyed, he makes objects fall from the top of the screen. His bullet patterns also become harder to dodge as he loses health. The bullet patterns that Doom uses are comparable to those from "bullet hell" games.
Gallery[]
Trivia[]
- Due to the soundtrack calling the final boss theme "Giga's Rage", Doom's name is often mistaken for that of the boss Giga, an unrelated foe from the NES games, Life Force and Gradius II: GOFER no Yabō.
End bosses and major enemies | ||
Major Recurring Foes | Gofer • Bacterian • Dr Venom • Zelos Force (Zeros) • Lars Empire | |
Minor Enemies | Xaerous Brain • O.V.U.M. • Eleos Brain • Mother Computer Z • Guardian Core • Crab • Central Server • Genocide Core • Metal Slave • Zelos Barrier • Doom |