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| Next = [[Disrupt]] |
| Next = [[Disrupt]] |
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− | Dellinger Core is the last boss of the boss rush in [[Gradius III]]. He also appears as the second-to-last boss of the boss rush in [[Otomedius Excellent]]. The SNES version of Gradius III calls this Grim. |
+ | '''Dellinger Core''' is the last boss of the boss rush in [[Gradius III]]. He also appears as the second-to-last boss of the boss rush in [[Otomedius Excellent]]. The SNES version of Gradius III calls this Grim. |
== Attack Pattern == |
== Attack Pattern == |
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Dellinger Core attacks by firing slow-to-medium speed volleys of beams. In the SNES version, he gains an extra attack of trying to ram you and can shoot diagonally as well. In [[Otomedius Excellent]], he starts out trying to ram the player a few times before unfurling to fire the beam volleys (which are faster and more numerous in higher loops), turning back and forth to fire them in different directions, as the picture below shows. He then curls up and repeats this pattern. |
Dellinger Core attacks by firing slow-to-medium speed volleys of beams. In the SNES version, he gains an extra attack of trying to ram you and can shoot diagonally as well. In [[Otomedius Excellent]], he starts out trying to ram the player a few times before unfurling to fire the beam volleys (which are faster and more numerous in higher loops), turning back and forth to fire them in different directions, as the picture below shows. He then curls up and repeats this pattern. |
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− | ==See |
+ | ==See also== |
*[[Blaster Cannon Core]] |
*[[Blaster Cannon Core]] |
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<gallery> |
<gallery> |
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Dellinger Core OtomeX.png|As seen in Otomedius X... |
Dellinger Core OtomeX.png|As seen in Otomedius X... |
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− | DellingerCoreAnimated1.gif|One of Dellinger Core's attacks in [[ |
+ | DellingerCoreAnimated1.gif|One of Dellinger Core's attacks in [[Gradius III]] |
DellingerCoreAnimated2.gif|Another one of it's attacks in Gradius III |
DellingerCoreAnimated2.gif|Another one of it's attacks in Gradius III |
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DellingerCoreGradius3Arcade.jpg|The Dellinger Core in Gradius III Arcade |
DellingerCoreGradius3Arcade.jpg|The Dellinger Core in Gradius III Arcade |
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{{Otomedius}} |
{{Otomedius}} |
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[[Category:Cores]] |
[[Category:Cores]] |
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− | [[Category:Bosses]] |
+ | [[Category:Gradius Bosses]] |
[[Category:Otomedius]] |
[[Category:Otomedius]] |
Revision as of 21:28, 10 July 2018
Template:Infobox Boss Dellinger Core is the last boss of the boss rush in Gradius III. He also appears as the second-to-last boss of the boss rush in Otomedius Excellent. The SNES version of Gradius III calls this Grim.
Attack Pattern
Dellinger Core attacks by firing slow-to-medium speed volleys of beams. In the SNES version, he gains an extra attack of trying to ram you and can shoot diagonally as well. In Otomedius Excellent, he starts out trying to ram the player a few times before unfurling to fire the beam volleys (which are faster and more numerous in higher loops), turning back and forth to fire them in different directions, as the picture below shows. He then curls up and repeats this pattern.
See also
Gallery
Gradius III | ||
Ships | Vic Viper | |
Stages | Desert • Bubble Zone • Volcanic Planet • High Speed Dimension • Moai Zone • Cell Planet • Prominence Planet • Plant Planet • Crystal Zone • Boss Rush • Mechanical Base | |
SNES exclusive stages | High Speed Zone • Fortress • Cell | |
Bosses | Goliath • Bubble Eye • Godrei • Big Core MK III • Dogas • Vaif • Twin Vaif (SNES) • Gregol • Wyvern • Vulture Dragon • Choking Weed • Lizard Core • Beacon (SNES) • Tetran • Covered Core • Big Core MK II • Crystal Core • Death MK II • Dellinger Core • Disrupt • Shadow Gear • Shadow Gear MK II (SNES) • Big Core • Golem • Bacterian |