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Crystal Zone is the ninth stage in Gradius III, exclusive to the Arcade version.

Overview[]

In the first section of this stage, cubes enter the screen from the right and attach themselves to other platforms of cubes, potentially blocking and trapping the player. These platforms can be disposed if you're fast enough.

On the second section, other than the third appearance of an Option Hunter (which bounces up and down this time), you have to deal with about one hundred cubes, occasionally flying at you fast. Cubes 12 and 18 are the hardest ones, as they come from behind. One death and you have to start the stage all over again as there's no checkpoint.

Enemies[]

Boss[]

Music[]

Description Audio
Theme of Air Battle #1 - Departure for Space (Arcade)
Theme of Crystal Zone - Crystal Labyrinth.
Theme of Boss theme - Dark Force.
Gradius III
Ships Vic Viper
Stages DesertBubble ZoneVolcanic PlanetHigh Speed DimensionMoai ZoneCell PlanetProminence PlanetPlant PlanetCrystal ZoneBoss RushMechanical Base
SNES exclusive stages High Speed ZoneFortressCell
Bosses GoliathBubble EyeGodreiBig Core MK IIIDogasVaifTwin Vaif (SNES) • GregolWyvernVulture DragonChoking WeedLizard CoreBeacon (SNES) • TetranCovered CoreBig Core MK IICrystal CoreDeath MK IIDellinger CoreDisruptShadow GearShadow Gear MK II (SNES) • Big CoreGolemBacterian
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