A guest boss from the TwinBee series, BaronBee appears as a sub-boss in Stage 3, and as the last boss in the Boss Rush stage in the Super Famicom version of the game, piloted by ZakoBee. His second appearance in the game was replaced by the Temple Lord in the remake. His entire body is vulnerable to attack.
Attack patterns[]
After initially being ejected from Dr Mardock's ship, (pre-empted by a flood of rubbish), BaronBee will be joined by two Shadows, which position themselves above and below him. The Shadows will fire small laser beams independently. BaronBee himself can fire homing rockets, which can be destroyed, a spread of energy bullets, and a fairly rare eye-beam. During this battle, Mardock's ship will occupy the top of the screen, and, providing he has any gun's left, will continue to shoot at the player.
After leaving the Big BaronBee, BaronBee will fly randomly about the screen and release his solitary attack. BaronBee will fire small, red/blue energy blasts from his hands. If these are struck, they will burst into several, smaller lasers. These lasers cannot be destroyed. When defeated his pilot ZakoBee is revealed, and leaves the screen.
Trivia[]
Black TwinBee firing his screw energy blast in Pop'n TwinBee.
BaronBee's attack pattern is actually a combination of all his attacks used in Pop'n TwinBee. The most commonly used is his spread shot, and sometimes he can don his options to battle TwinBee directly. BaronBee appears commonly in that game as a miniboss.
The eye laser attack was taken from his appearance in TwinBee Taisen Puzzle-Dama, where his strongest garbage attack is the eye beam he would fire at the opponent.
The screw energy blast he fires is also took from Pop'n TwinBee; however, these could not be destroyed back then.